Journey through the Carrotus

Date uploaded:
30 Jan 2009 at 15:01 (Minor update on 1 Feb 2009)

Download details

Re-upload/Edit Level
jalo0 (More uploads by jalo0)
Single player
Thanks to Alexander Brandon for the musics, thanks to them who made the tilesets

No screenshots yet. (1.42 MB)

File contents

Lv1.j2l The journey begins 11.93 kB 30 Jan 2009
Lv2.j2l Rocket turtle's area 13.62 kB 30 Jan 2009
Lv3.j2l Carrotus forest 13.54 kB 30 Jan 2009
Lv4.j2l The ruined castle 14.26 kB 30 Jan 2009
Lv5.j2l Carrotus Swamps 10.89 kB 30 Jan 2009
Lv6.j2l Devan's Laboratory 6.22 kB 30 Jan 2009
Secret level.j2l Secret level 6.52 kB 30 Jan 2009
Castle2.j2t Castle 2 209.44 kB 29 Mar 2002
CMountainsD.j2t Carrotus Mountains Day 201.22 kB 28 Nov 2006
ic-jparadiseE.j2t Jungle Paradise Eve 259.94 kB 14 Nov 2006
ic-jparadiseN.j2t Jungle Paradise Night 259.92 kB 14 Nov 2006
Psych3.j2t Psych 3 190.46 kB 22 Mar 2003
SwampsN.j2t Swamps Night 195.30 kB 11 Nov 2001


This is a single player levelpack. I did the levels when I was about 14. :)
The tilesets are:
Swamps Night by Agama, Carrotus mountains and Jungle paradise by Purplejazz7, Psych3 and Castle2 by BlurredD, and Labrat3.
The musics are from Jazz Jackrabbit 3 by Alexander Brandon.

Devan Shell has built a dangerous laboratory. You must go through the Rocket turtle’s area, Carrotus Forest, Ruined castle and Carrotus Swamps to the Devan’s laboratory and make it harmless.

NOTE: The musics for these levels are not in this file. They are available from my other files. Download them there.

jjlover’s music pack 1 = music to the levels 1 and 4.
jjlover’s music pack 2 = music to the levels 3 and 6.
jjlover’s music pack 3 = music to the level 5.
jjlover’s music pack 4 = music to the level 2.
jjlover’s music pack 5 = music to the secret level.


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Quick Reviews Average: 9.7

RecommendedCobra NF rated 9.7

srry but ill have to say i give it a……9.7!!!!!!

VERY GOOD!!!!!!!!!!!

[Review changed to quick review. – Violet CLM]

User Reviews (Sort by Helpful Index or Date Posted) Average: 6.5

Review by troglobite

31 Jan 2009, 06:48
Bee Boy Swarm (26 Points)
Number of reviews with ratings18 Featured reviews2 Average helpfulness74%

Gameplay: 4/10
The levels are very open, and there are tons of paths. This is a very nice feature to have, but unfortunantely, it’s overdone in this pack. Almost every level can be beaten mainly by holding down run, jump, and shoot. It’s fun to explore the levels and find the massive amounts of secrets, but there is very little point if you just want to finish. There are more carrots than could possibly be needed. (I think there were 8 1+ carrots right next to each other at one point) Power-ups are also too easy to get. There was a rocket turtle, but he can be ignored, because there is no need to fight him. He merely leads you to the end of the level. Also, the last level just ends. No boss. Which is kind of a let down. The one cool gameplay moment was a fight against a Bilsy and two stand monkies, which was surprisingly challenging compared to the rest of the levels. The secret level is also very good, because you have to find coins, which gave you reason to look around and appreciate all the little nuances of the level. If the other levels were more like this, and there were less goodies, gameplay could rock.

Eyecandy: 8/10
Not too much to mention here. The tileset choices were good, and eyecandy was nice with being particularly outstanding. There were a few small places where things seemed too square, or ended to abruptly, giving the level and artifical feeling. I also noticed that at position (78,51) on Lv5, there’s a six-legged jaguar. I nearly blew by it when playing, but something looked out of place, so I stopped and examined it closer. The extra legs fit surprisingly well, and, although I’m not sure if jjlover intended for it, it’s pretty cool.

Buglessness: 4/5
When I first tried to open the level through home-cooked levels, I got an error about running out of animations, and the game crashed. Not sure if this is just me, but opening through JCS fixed it anyway. Also, in the last level, there’s a bird morph. If you die while you are a bird (kinda hard with the full health carrot) You can respawn as a bird, and have to redo the start of the level as a bird. This will also prevent you from collecting two power-ups, which can be frustrating.

Total: 16/25

If you take the time to appreciate these levels, they are a great download. However, they offer little in the way of unique features or interesting gameplay.

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Review by FawFul

31 Jan 2009, 09:49
Turtle Goon (52 Points)
Number of reviews with ratings20 Featured reviews7 Average helpfulness67%

i also got the bug for the first and the 4th level that it ran out of animations.. i couldn’t play the level. not from JCS nor home cooked levels.

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Review by SPAZ18

31 Jan 2009, 18:00 (edited 1 Feb 09, 12:32)
Spaz Slackrabbit (162 Points)
Number of reviews with ratings111 Featured reviews6 Average helpfulness73%

I too got the Internal Animations error, except I was getting it in Levels 1 and 3.

EDIT: I have just tried these levels in TSF (1.24) and they work fine there. I can’t understand why they won’t work in 1.23 since they weren’t made in TSF JCS.
The too many enemies error confuses me since I’ve played levels with thousands of enemies and they WORK. How odd :O

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Review by cooba

1 Feb 2009, 12:32
Carrot Juice Addict (318 Points)
Number of reviews with ratings112 Featured reviews31 Average helpfulness85%

(I ran this pack under TSF to overcome the animations error)

This is a pretty standard JJ2 romp, with several details making it stand out from the rest. The first level greets you with a variety of available paths which must be taken before advancing further. This, combined with the amount of goodies found everywhere, encourages exploration, which is an important aspect in most of these levels—the earlier ones at least.

The levels are also pretty standard on the visual side. There’s no overly revolutionary tile work, though using custom tileset edits made a few levels feel fresh (I liked the background in the first level a lot). The use of JJ3 music also helped, though some of the track choices were questionable (Basement Boss in a dimly lit swamp?).

One thing I noticed is that the overall level quality seemed to go down as I progressed through the pack. The first level felt cool and well polished, where as the final level was a big letdown. It uses a stock tileset, the music barely matches, is very linear, has a number of unfair challenges (namely the bird morph sequence), uses instakill without any forewarning, and has no endboss?? Combine this with several bugs in the previous levels, namely the Rocket Turtle who completely failed to work for me, and you have a buggy, unpolished SP pack.

Conclusions? An above average pack that starts out promising and goes steadily downhill, yet not to the rock bottom. Download if you’re bored, or if you want to look at the pretty first level =P

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