|readme.txt||0.26 kB||31 Mar 2009|
|rabbitrun.j2l||Runnig Rabbit||35.77 kB||31 Mar 2009|
|Castle2E.j2t||Castle 2 Eclipse||199.53 kB||29 Mar 2002|
|castlemania.s3m||Nightvision - Sandman/KFM||673.17 kB||28 Oct 2000|
Here you must’nd press any button.
1. play Spaz
2. don’t acitvate the Shiftbutton (speed-mode)
3. dont press any keys
thats really funny and nice technologys and ideas…
Zombi was helping me
I’ve read your comments of Version 1, and I’ve tried to fix it all.. with sucess!
NEW: Eyecandy, Enemies, Specials and WHOAA: Endboss!
Thanks for downloading!! :)
Version 1 (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4155)
for more Stuff: www.Headshaker.de
A part of this I saw before I gues but the most of it was new and looking very coowl!! Almost everything did work flawless except the lizards.
Almost compleetly agree with Plunk about the Wow! part :D
Pretty good. Pretty damn good!
yea it’s fun.. and like to see ones. but not really something that has some real effort (for a 9.9) except the idea’s some things could work out even better. it becomes rather useless after you played it once. it’s more like a film then gaming itself. but still, the idea’s are awesome.
Really cool, a bit too gimmicky and kinda wack but still cool.
Awesome concept =D
I really like this idea.
I had seen many maps with the same concept in TrackMania and I also liked it very much!
Thank you HàTéBrèéD :)
pretty good and playable :)
[Review changed to quick review. ~cooba]
Weird and good? This is more weird :)
Yes! I DO review things other than music once in a while! Amazing, I know…
Base Score: 5/10
Point Bonuses: +5
[+3] Extremely creative use of the basic Jazz Jackrabbit 2 engine and most of its gizmos!
[+2] Good eye for detail! Interesting how there are subtle differences between Spaz and Jazz or Lori which make this level work only for him… I would not have noticed otherwise.
Point Deductions: -3
[-1] Undocumented: Only seems to work on Medium difficulty…
[-1] Even then, it doesn’t always work. Snag areas include the float lizards (on Hard at least) and the conveyor/TNT crate area.
[-1] There are some serious “dry spell” areas… For example, the “fight” with Queen Earlong took too long (and didn’t always work perfectly) and there was at least two long stretches of NOTHING which were in dire need of SOMETHING, I saw…
 That palette is ugly. Seriously. It looks like you removed one of the RGB values or something…
 You misspelled “Running” as “Runnig”. ;P
Final Score: 7/10
Run, rabbit, run! Run until you can’t run no more! And then keep running anyway! Mwa ha ha ha ha!!! [ahem] This is the first level of its kind (to my knowledge) in Jazz Jackrabbit 2 — that is to say, a level that plays ITSELF. Super Mario World? Rockman Rockman? Eat your heart out.
At first glance, it looks like your average level. A very complex one, at that! Springs, crates, enemies, gems, food, and all sorts of other things EVERYWHERE! Kind of an “elegant mess” of sorts. Best of all, it was created using only a basic “Castle” tileset whose palette was altered (and I think one or two tiles were added?).
Okay, first, you fall down this shaft, right? Then, you get tossed around a lot! Then, you eat a lot of food, beat up some enemies, collect BUTTLOADS of treasure, beat up MORE enemies, bully Queen Earlong around, run around like a maniac, bounce, bounce, bounce, swing, fly, bounce, run more, and finally show Devan Shell and his Superbot who’s boss! All this, and you never, ever have to touch a single button.
You tell me that doesn’t sound awesome.
You wouldn’t happen to have some sort of Japanese gamer heritage in you, would you? I say this because a few Japanese gamers — particularly those that hang around Nico Nico Douga — seem to have an obsession and are darn good at making “automatic stages” in various games… Anyway, despite the glitches mentioned above, this is most definately worth the minimal time it takes to download and DEFINATELY worth five minutes of your time to watch in action! It’s just that awesome. When it works. ;3
Your friendly neighborhood S3M/MIDI artist, Joseph “Doc Lithius” Collins
A clever little novelty, if nothing else. It’s really only good for a single run-through considering you never actually have to DO anything to beat the map, just sit back and watch (it doesn’t always work all the way through tho’). The sheer amount of ways this is accomplished makes it a pretty interesting experience to sit down and look at tho’, and maybe open up in JCS to see how some of it is done. Kind of reminds me of this old text-based RPG I used to have that’d simply play itself – all you had to do was turn it on.
This thing is pretty overrated in my opinion. A 7.0 seems appropriate. Worth a look, if only for the sheer uniqueness of it and all the clever little ways the level operates.
Wow….. Thats just about all i can say
Although this is not an actual map or anything, it is probably the most impressive thing i have ever seen done in Jazz Jackrabbit 2 using JCS
basically it starts, and your character navigates and does amazing manouvers, and solves some very challenging looking puzzles and tasks, and eventually after several things he defeats the queen, and even does a cleverly thought out boss battle against the robot boss.
GET THIS :
At one portion of this there is a cluster of flying lizards, he even has it timed so the stand still shooting up thing happens when they get above you and explode.
I 100% reccommend this and it deserves an extremely high rating due to its cleverness, and just pure amazement while watching.
Well time to start my journey of changing most of my quick review to normal!
I’m not going to do this like a regular level because this is something different. The eyecandey is nothing special but the eyecandey is not the main focus. It’s what the level has to offer. Basically, this is a level where you watch you character do a bunch really crazy and wild moves. Using combination of springs, suckers and warps the author made it look like Jazz was doing this by himself. i was amazed at how flawless it was. There are some downfalls however. Even though it’s cool to see enemies getting defeated without you doing anything, there are some areas where you are just sitting there waiting for something to happen. I can be boring. The final boss with the robot was incredible. I was amazed how it could be defeated by using springs and warps. I was even more shocked when I won without pressing a button.
The creativity is amazing here and I highly recommend a download. I give this a 8 because of not much eyecandey and the fact it can be boring at spots.
Eat your lima beans, Johnny.