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|XLMCave.j2l||Cave.||15.93 kB||20 May 2009|
|CarrFixDay.j2t||Carrotus Fix Day||228.87 kB||N/A|
I wanted to make a short but hard level.
This was a cool level ..
Made by Dx with carrotus fix day.
well.. the eyecandy was good it didn’t have any bugs.You used things i don’t know about the tileset to make it a nice sp lvl.
Enemy placement wasn’t quite adequate but still… The level had many bats ,tuf turts(at end) and a couple of tube turtles.
Gameplay was good. It was a hard level(but not enough to beat me.) many hurt floors caves those green things from the vines etc.Some triggers and some fun.
Goodie placement and ammo.
Few goodies but lots of ammo (seekers and toasters).
Tileset use… Are you kiddin? Most of the tiles were used in there.
ALL the layers were used.
The music was good for it.
Rating: 8.7 with dl rec.
A nice hard level for those who like to play a little more challenging. If you like that… DL this.
Cave. A generic sounding name of a level you first think before downloading this file but on loading up the level you will be faced with more than you might expect.
Dx has made an extremely great use of the Carrotus Fix tileset. Instead of being an outside type of level, this takes place in a Cave as suggested by the name.
The eyecandy here is really good. The most creative use of the tileset is where Dx has made hanging bridges using the horizontal logs and making it look like they are hanging from the ceiling using the vines.
All eight Layers have been put to good use.
Layers 2 and 6 have been used creatively to make an excellent looking pool of water.
One of the blue tiles below the trees has been used in Layer 6 and the BG water tiles have been used in Layer 2 and made transparent to achieve this effect.
The eyecandy could be improved by making use of the Lighting events. Flicker light events would look great on the flames.
You start off in an area with three flames and you can see two paths. One of these is blocked off and you need to search for the crate to open up the second area.
The main goal of this level is to collect Coins so that you can be transported to a Boss arena where you will come across a Bubba and two Schwartzenguards. You have to defeat Bubba while hanging from a horizontal vine. A healthy selection of +1 Carrots is provided should you be low on Hearts.
Some secrets can also be found in this level, I won’t say where they are but you should be able to find them if you look hard enough.
The level is quite short but is fun to play and will probably last you about 10-15 minutes on your first playthrough.
20 coins are scattered throughout the level for you to find and you’ll need these to access the Boss. One of these Coins can be collected by shooting it with an Electro Blaster and the Belt events will then carry it through the wall where you can then collect it. There is a good selection of ammo to pick up including RFs, Bouncers, Pepper Spray and Electro Blasters.
Two 1UPs can be found. One of these can be found by the first Crate and the other can be found in a Secret.
There is a good amount of +1 Carrots that can be found so you should not remain on 1 Heart for the entire level.
Three Power-Ups can also be found but I won’t mention what these are or where they can be located.
Seeker ammo is provided in the Boss arena so you can hit Bubba more easily. This ammo respawns every 12 seconds.
Two Electro Blaster Power-Ups are also provided so that you can shoot the Schwartzenguards.
Placement of all the pickups is good.
ENEMY AND OBSTACLE PLACEMENT
The enemies you will face in this level are Normal Turtles, Bats, Tuf Turtles, a few Tube Turtles, small Dragons and some Crabs.
The amount of enemies is good, not too many or too less and the placement of them is good. There are enough to kill you.
Obstacles in this level are several spinning Spike Balls and Trigger Scenery. Three Crates are to be found in order to progress through the level.
There are three Bosses in the arena but you only have to defeat one.
The Dragons can be a little annoying but the placement of all the other enemies is great. I like the way a Tube Turtle is dropped on you when you stomp the second Crate.
TOTAL SCORE: 33/40
OVERALL MARK = 33 / 40 = 82.5% = 8.3
While the level is quite short, you will still have fun here since the gameplay is great. Also, you will see some of the most creative eyecandy ever in a Carrotus level.
So, my answer to this is YES!
This is my 100th FULL review! :D
Thanks for the reviews so far =)
There are more secrets =)
Just replayed this level after a long time, and I don’t think I ever took the time to finish it back then.
The difficulty isn’t that bad compared to todays SP standards, but some careful movement and planning is still advised due to the obscure enemy placement, especially the bats. Ammo is plentiful though, so using Seekers and Bouncers made things a breeze. Also, the level is Spaz only and those stacked Tuff Turtles are mere fodder to his sidekick!
I like how the start of the level is a tiny little hub where you need to open 2 crates, and the method to get the last coin is pretty well done. I found at least 2 little secrets in walls so there’s stuff to explore too.
There’s not a lot of negativity I can say about this level, other than the fact that it’s short and that the boss was surprisingly easy and not that well-made. I recommend this to kill a few minutes, but eventually the followup “Cave 2” is a big improvement.
Eat your lima beans, Johnny.