Nightmare Pack 1 Final

Rating
6.5
Reviews:
3
Downloads:
421
Date uploaded:
15 Jun 2009 at 12:06 (Minor update on 16 Jun 2009)

Download details

Re-upload/Edit Download
Author
Urizen (More uploads by Urizen)
Type
Single player
Credits
Author: Urizen
Version
TSF
Satisfaction
100%
Screenshots
JJNEP1 Final.zip (197.14 kB)

File contents

Jazz Jackrabbit Nightmare Pack.txt 1.58 kB 16 Jun 2009
JJN01.j2l Sleeping City 7.24 kB 15 Jun 2009
JJN02.j2l Underground Factory 7.17 kB 16 Jun 2009
JJN03.j2l Inner Laboratory 9.52 kB 16 Jun 2009
JJN04.j2l Assembly Station 8.82 kB 16 Jun 2009
JJN05.j2l Ascension 2.48 kB 16 Jun 2009
Tekno.MOD Fury-Teckno 48.79 kB 03 Apr 1996
Mercury.s3m Mercury Rain 173.66 kB 20 Feb 1994

Description

THE STORY SO FAR:

After his last defeat, Devan returns with a really nasty plan. He cannot fail this time.
Taking advantage of the potential of a new extraordinary discovery able to create alternative travel channels via some teleport stations, Devan opened portals in strategically valuable places to let his minions spread relentlessly.
The origin and the source of the developed technology are still unknown.
Jazz and his friends have to move against his madness once again. Being protected by a nearly endless army, Devan is crafting a special elite troop of deadly automations, assembled in a secret underground station, and planning to overwhelm the entire world
with his lackeys to succeed where he always failed in past times.
The situation is tragic and you have to find and subvert Devan’s secret assembly station quickly, or his armies will reach an unbelievable amount of soldiers making all jazz and friends’ resistance efforts against him futile.

All three characters can beat this episode.
My project was to make hard levels with original epic tilesets and a nice storyline.

Due to the insanely high difficulty of the first release, i have uploaded this one hoping you all have fun with it.

To enter the levels via editor just leave blank the password field.

Enjoy!

Minor Change:
Almost all (if not all) tilebugs has been fixed.

Tags

You must log in to tag this file!

Quick Reviews Average: 2.2

RecommendedCobra NF rated 2.2

long story short…

EYECANDY

eyecandy was good

AMMO

ammo was ok.

ENEMIES

well placed

OVERALL

2.2

[Review changed to quick review. – cooba]


User Reviews (Sort by Helpful Index or Date Posted) Average: 7.7

Review by mortalspaz

Posted:
15 Jun 2009, 12:55 (edited 16 Jun 09, 05:40)
Turtle Goon (70 Points)
Number of reviews with ratings43 Featured reviews4 Average helpfulness76%
Rating
7.5

Well it’s a nightmare all right!!
At least they are playable this time… but still
The number of enemies is still chaotic and i died 4 times. all the score was gone and i started from 0.But at least when you open JCS: No respawning enemies.Phew!
Most of the layers are used, it’s a nice eyecandy…There were few bugs in level 2 like fearofdark said and in labrat level.
Music is good. But some need improve
1st improoving: LOWER THE NUMBER OF ENEMIES!
Being playable but still with a large no. of enemies… i think it’s worth a 7.5/(6.5 from last time) with N/A DR.
Don’t reupload your work so many times!
If you want to reupload without deleting it you must go to edit/reupload and that’s it!
Or if you think that a review dosen’t represent your level, examine it and fix what the reviewer said that it’s wrong!
Trust me.. They know better.

2 of 3 users found this a good review. Did you? Yes/No

RecommendedReview by fearofdark

Posted:
15 Jun 2009, 18:53 (edited 15 Jun 09, 18:59)
Spaz Slackrabbit (185 Points)
Number of reviews with ratings159 Featured reviews4 Average helpfulness64%
Rating
7.8

Before any reviewing stuff, it must be said that this is a big improvement from last time.

EYECANDY:
Excellent. The two townhouse levels were virtually bugless. The labrat levels had a few bugs in the floor tiles (for example, at the start) where they weren’t fixed, although that’s probably me being a bit picky. The eyecandy was generally very creative and used lots of layers. Overall, no major picks with the eyecandy whatsoever.

GAMEPLAY:
Now, the previous version had regenerating enemies, which made the pack a nightmare to play. This time, opening up the level in JCS, the first thing I notice: no regenerating enemies. Hooray! Even without the regerating enemies, the levels were still bloomin’ hard to play (especially level 2 with the numerous spikes). This time, the pack was much less fustraiting to play, and actually fun this time around.

As for other gameplay, you still have the standard run-of-the-mill puzzles, but with a few extras. I like the coin warps added in this time, and there were a few more secret areas. Better yet, Urizen has actually created an episode where Lori can play too by removing those copters (although it may be much much harder than playing with Jazz or Spazz. It’s also pretty rare to find a decent SP pack where Lori can play).

Criticisms: it’s still a bit too linear. No extra routes, but certainly improved from last time.

FINAL RATING: 7.8 (from a previous 6.1)
DOWNLOAD?: Although this holds nothing spectacular, it’s one of the better episodes to play nowadays, and offers a good challenge. Besides, it’s a massive improvement from the last version.

1 of 1 users found this a good review. Did you? Yes/No

Post a review

You need to log in to post comments on this download.