|lostviksp15.j2l||Home atlast||1.39 kB||25 Apr 2010|
|lostviksp16.j2l||What happen ?||1.28 kB||28 Apr 2010|
|lostviksp17.j2l||Tomator Run||1.31 kB||28 Apr 2010|
|lostviksp18.j2l||Boss||1.03 kB||25 Apr 2010|
|lostviksp19.j2l||Run run tomator!!!||1.41 kB||28 Apr 2010|
|lostviksp20.j2l||In Flame sand||1.19 kB||25 Apr 2010|
|lostviksp21.j2l||The lake||3.89 kB||28 Apr 2010|
|lostviksp22.j2l||Space ship||1.22 kB||29 Apr 2010|
|lostviksp23.j2l||The lake||3.89 kB||28 Apr 2010|
|lostviksp24.j2l||Final !||0.99 kB||28 Apr 2010|
|lostvikingt.j2t||lostvikings tileset||180.68 kB||30 Apr 2002|
89% copyright by _Jaws and my 11% copyright for levels.Adventure contiune.Vikings must found again tomator.You need :
- Lostvikings space trip Episode
Can you get problems with play spaz !! i soon fix it !
Question list :
Q – Question
A – Anwser
Q – How Run that new maps ?
A – Play in normal Adventure lost vikings space trip and do not forget replace all levels if you have any level to replace
Q – Do you plan continue make new episode ?
A – Ummm.Maybe if that episode get high rank.
Q – Can i continue You Levels
A – Yes only you must Say in Description : Special thanks _Jaws and marti0075.
At last level you can fall down…
And NO WEAPONS, NO CARROTS, TOO MUCH BOSSES…
Plus: 50% from Interplay and 50% from Blizzard! :)))
Yeah, ‘‘they must found’‘ it!
In respond to the last review;
how is 10,8.7,6.1,10 come to an average of 10…
As for a review, ill get to that in a few hours.
go to school learn read thounderwalker music are in
lost vikings space trip.!!!!!!!!!!!!!!!!!!!!!!
you no read to appear levels you must download space trip !!!!!!!
and launch space trip and go to 16 chapter and you have my !! levels !!
Story: 10 levels, 30 points.
Good, there was some kind of storyline, but it is very vague. There is no reasoning behind the story; the reasoning of the bad boss is nowhere to be found. Also, your grammar was awful. Capital letters and interpunction could help. Also, the story had no real ending scenario or final boss-fight and the two boss fights were placed somewhere in the campaign. The robot-boss was placed fine though. The first boss fight was weird? Three Schwartzenguards without any explanation.
Well, it was indeed somewhere but not in this upload; altough that download is mentioned here.
No rating; I didn’t checked it out; it is more than fair if I don’t rate the music then.
It was very bland. Some levels contained tilebugs. All levels used the same tileset, which is, when using a massive amount of TEN levels, an instant fail!
There were no parts which were beautiful or such.
However, I liked the little buggers which talked to you, which was something else than Jazz, Spazz, Lori or Eva in other campaigns.
Fine, but the levels were VERY short, which is fine for intro levels, but all levels felt like intro levels save the boss fights and the last level, which was fine. Even the boss fights suck. All levels were relatively short though. The levels didn’t have much obstacles, again, save the last one which had some spikes and such, and also water; you’ll have to swim through that level.
Only the last level had some enemies which could hurt me.
No pickups. Pickups in the last level were one carrot, some pepper spray and a few extra lives.
- Lori couldn’t get past some point in a level. JJFly. -0.7
- The end-level bug appeared in the last level. Game crash. -0.5
- Add more variety in pickups and in enemies as well. Place enemies, make levels longer with the result they’ll take some time to beat. At least 5-10 minutes for each level is fine.
- Add secrets.
- Make boss fights more interesting so you can DIE there.
- Use capital letters and interpunction and such.
- Pick the right tilesets. Some levels were better with another tileset, say, the Battleship v2 one for that short spaceship-level.
- Upload the music files as well in your upload, even if another download is needed (I’ll never download low-rated SP-packs).
EDIT: Removed music from rating for reasons listed there. Rating stays that 1/10, albeit just barely.
Eat your lima beans, Johnny.