XLMIsland.j2l | The Swimming Island | 7.78 kB | 17 Jul 2010 |
Islands.j2t | Islands | 108.75 kB | 03 May 2005 |
Island.it | Cracco Island Theme | 720.19 kB | 10 Jan 2010 |
the evil bump
Some minor bugs fixed.
So, this is the level that I made for the XLM tryout. I indeed took the animations, some layer speeds and music from the example level. Go ahead, rate this down because of that. I think this level works well in games with over 6 players, due to the ammo amounts and such.
were I supposed to test this
As you have probably seen, I am now in XLM.
Agree with Laro, fun level! B)
The Swimming Island is, as I see, Jgke’s XLM’s tryout.
The name ‘‘The Swimming Island’‘ is descriptive enough for this level, the tileset was a good choice for this level too.
The Layers 5, 6, 7, and 8 are good but I find it unnatural that layer 6 and 7 are moving, the rest of the eyecandy is good but there could be more layer 4 eyecandy, atleast, at some parts.
I don’t like the large group of ammo ammounts, but for games like 4vs4 they are usefull, the 2 carrots fits big matches too, but not for duels and 2vs2.
I think RF rockets are too overpowered but it could be just me.
I cannot rate it down, you took animations and layers from Blade’s example level, but we all do that.
Should I recommended this? Well if you like 4vs4 matches or bigger then it worth a try! The level size is perfect and large ammo amounts makes it a very good level for big matches.
Goodluck in XLM.
First of all, welcome in xlm!
Original name, good tileset, good using of the tileset.
Some things that aren’t natural. The eyecandy with islands you see 2 sealayers. That it what I didn’t like.
Eyecandy:
Good enough, only that thing what I just said is wrong in my opinion.
Gameplay:
Good, well, I see sometimes deadends, but whatever, I really don’t care. Anyway, some roads are long, make more platforms, so you have more ways to get out.., or else RF is going way to overpowered.
Layout:
It looks good, you placed tiles like cannons and treasures. Well, but some more layer 4 eyecandy and more layer 3 tiles would be nice, just too make it full, not too full, because then it will be a piggery. Well, but that isn’t in this level.
Ammo placement:
Sometimes too many of them, but well placed.
This level works good at:
Well, it is for duels and 2v2 too big, but higher then a 2v2 it is sure recommended! Good for Zeal Alpha.
I’ll hope to see more of your levels in the future, all made by the xlm mark ;).
~Looney
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Eat your lima beans, Johnny.
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