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|shrooms.j2l||Psychedelic Experience||82.88 kB||26 Jul 2010|
|Psych3N.j2t||Psych 3 Night||190.41 kB||22 Mar 2003|
Something that I’ve found a little free time to work on, and now its finished. A fairly typical Single Player level that is based around a certain theme. Download, rate & enjoy :)
[No links to commercially released/non-free music please. ~Stijn]
I think this is an awesome level and truly an experience. I dont know, I dont think I can give a single level 10 but still im gonna rate this high. DL rec ofcourse :DD
only what I can say is perfect!
Beautiful stuff…Good job!
I didn’t know that it is possible to make so beautiful level with this sucky tileset !
Well,this is an a musshrom level which
i give an a high-rating with DR.
This is a very pretty level and I like the openness of it but it has a number of gameplay problems.
What I like about it is that there are a bunch of ways to get through it (with a lot of secret areas), there’s good support for difficulty levels, and it’s just large enoguh to work as a stand-alone level.
Two things detract from the level. First of all, the tileset usage, while looking cool, tends to be a little confusing at times. This level has a habit of using masked tiles (ie stuff that belongs in layer 4) in the background, which means you don’t always know what’s solid and what isn’t. A little bit of this sort of thing can be ok, but it is excessive in some places here.
My second problem is that the level is just a bit too frustrating. I beat it without cheating, but the death pits got me a few times, and the lack of checkpoints makes them very annoying. In the end, I wound up just rushing through the level instead of exploring it, since I felt like I had wasted enough time already. There are also parts where enemies are nearly unavoidable (the level is especially guilty of this in the moving platform sections). They probably should have been put on hard mode or just removed.
8 is lower than anyone else has given this, but I think it is fair, considering the problems I mentioned. If I were to rate this on eyecandy alone it would get a 10. Music is also good (07-Magic Mushrooms-ZAiK_iNT.mp3).
First, no story included in the rating…
I listened to it seperately from the level and it definately fits. However, several parts of the song tends to get annoying VERY QUICKLY so no full points here… not as much lower as a ten as you might expect now, but I think there are people around here who like the parts I found to be especially annoying.
Well, it was a non-traditional approach of tileset usage, but I liked it. Almost no flaws in the eyecandy, alltough the mushrooms didn’t have a floor beneath them (but considering that would look even uglier, and there isn’t a better way to do it than this, I won’t rate down on this.
However, sometimes I found tile placement looking ugly and because those cats were both used in background and in the traditional way…
Well, make sure you can recognize deathpits, otherwise quite a few players resort to JJFly and will not touch the ground again.
A few secret pathways and a few other secrets… but nothing special. Only one checkpoint in a level with quite a few deathpits is annoying though.
And many, many times, there was a masking error which made the level less fluid. Probably a tileset-problem but still. It was annoying and unnecessary.
Everything else was (very) well done though…
Annoying, but most enemies were well placed and fitted well with the tileset… alltough I should replace the Christmas enemies with their normal versions.
Nearly without flaws. A double coin warp is hardly ever used in levels, but huge levels like this one can use it… I like it.
Replay value: Well, it is a difficult level. The lack of a story cuts ALWAYS down here, but the lack of secrets does as well. Also, annoying contraptions with a deathpit below don’t really help as well for me. However, the level has several unique things in the eyecandy.
Avoidable tilebugs: -0,4
DR: Yes. If you aren’t a good player, just use cheats. This level is harder than EvilMike’s levels in several occasions, alltough probably not as good in terms of quality and replay value. But it is worth a playthrough, at least!
Edit: Listened to the music.
You have to either download the music yourself (1200 Micrograms – Magic Mushrooms) or ask me in a PM and I will send it to you. J2O unfortunately doesnt allow me to link to it…
I dont know why you are getting amnesia errors if you run the level with JJ2+, try closing other processes that are running?
edit: oh, and playing in easy mode gives you another chance if you fall into a pit. just thought i should point that out…
I have to say that it gave experience playing this creatively channeling level, the name is strongly fitting the look, music and gameplay, in one word, the theme. I guess there are pelolpe don’t understand it, it means a trip after using drugs, appropriate isn’t it? The level doesn’t got story, but in my opinion, a SP pack needs it, not a one level trial, also, here we are going trough a psychedelic experience, so we aren’t aware of the world. lol.
Mushrooms going towards the upper right corner, some of them are “dancing”, spiced with changing colors. CraZy. It is cool, and exciting anyway, i never got bored of it. This makes the view even more colorful.
Well i could leave the praising but i don’t. It is amazing. Hanging leaves, branches of trees, lava lamps, waterfalls, and mushrooms all around, even parts of originally background items. Great use of Layer 4-5(maybe 6 too, i couldn’t check it in JCS) walls, times going black. Decent tileset usage. The pickups and other events improve it too, i like the foods used and the the gems, big rock was also in it, and the mass of trigger rocks, nah that rocks at all. Rare timebugs can be found hardly, easyly ignoreable, overally, the look is a comple masterpiece. Dammit, it’s magic.
As the game gets started, it leaves you to choose left or right way to go what makes me feel confused. By the way its not bad, and the whole level is baised on this thing, there is a main path, with lots of byways allaround consisting pickups and enemyes. I think it is good, because once you saw a place not needed in going forward, next time, after you got roasted you won’t be forced to go to all the places. Next thing to mention is that in some cases, you had to find a secret alike way to get trough what is a bit werid, altrugh, yes, i know there are arrow posts but they are hard to notice because of the exuberant eyecandy. Otherway it was natural, cool and long so what to say? it must get high rating.
I was wondering. Wherever i’ve gone, i met unordinary things. Yet it was kinda difficult, thanks to the lots of hurting and pits. After a bunch of deaths i startd to care a lot and go slowly. The first pitty part’s first part with the swinging vine and plaform got me 20 times that i said okay. this is cool but i just don’t get how to, so i skipped it. I think this level is hard for any skilled player, this makes it just more exciting. Something new that waits for beating.
The great deal of separate events were loveably infrequent. The best was the Trigerr rocks as collapsing scan alike platforms, if you touch it by sides it falls.
One thing to mention, at least one more checkpoint could’ve been added, somewhere after the first pits, because the second pitty part is very deadly, and getting back to start from there kills the spirit of playing without cheats -> :(.
By the way i found that in easy mode, it gets skipped if you fall into the pit at the left, lower corner. Also easy mode let’s a second chance after falling into a pit, brilliant idea. As i saw hard gives a lot more enemyes, and so, it make them in crucial places too.
Overally it’s very creative, nicely done, not as a bad point, it is hard.
Due to the several byways this is a truly rich level in gatherables. Countless gems and foods, good amount of armours, imaginitive coins.
Both gems and coins were greatly placed in boxes, and in many different way, it was cool. The toaster ammo was the most precious thing, right after carrots. In some places the thing was proposally in the walls, i see how this is new, but it is hard to collect, anyway it fits to a SP level.
The secrets were hidden unobviusly, for the fourth – fifth time (i mean restarts, not only meant by dying) i started to find them, they were very imaginitive. I even found new secrets for the tenth time, this made an adevturious feeling keeped long. and still there are some that i dont understand, like the Toaster PU at 270,46. I really ‘d liked to see it in JCS.
There were a lot of enemyes fitting the theme, decently placed. The witch was nice that it was there, well i could consist an end boss, but the level was complete like this too, i felt exhasuted enough reaching the exit.
One thing was annying, those hidden enemys. they really husted a lot, it is ignorable to have a few, but this was a bit much. In hard mode i would add more Fencers, to increase difficulity, becasuse more helmuts just need some more shoots, anyway the beeboy useage was great in it.
The genre is Psytrance, even by that is fits, moreover it superly suits the level. Its also great because it is new. The only backward of it is the hefty 17.7MB size.
I would really respect the man that beats this level without deaths (and cheats) for the first time. It is truely hard, it makes a challange for anyone. Altrough it is fun and recomended to play it.
DR : is it a question?
Total Rating: 92/100 -> 9.2
Well after so many retries and so many falls i have finally completed the lvl. Phew.
Eyecandy here is really good. I generally hate psych tileset, and i hate the looks of shrooms in general but br used this tileset rather well, the lvl actually looks nice. There were a few tilebugs i encountered but very few, since some flowers were “dancing” and they were near layer 3 tiles it looked is if they are punching their “heads” trough walls.Anyways not much to say here the tileset was more or less used up to its maximum
Theyr pretty well placed. They get alont with the tileset well except for the christmas enemies i dont think they quite match the tileset. Enemies are placed in a way that u cant quite just charge upward and shoot and do whatever u like, most are even hidden behind layer 3 but they can still be seen if you focus. The witch i beat quite too easy with the seekers (3 boxes) you’ve put, i just dodged the umm “yellow thingy” and just kept spamming all seekers i had. I’d say that most annoying enemies were definetly the bee’s as they always are for me. They were well placed in this lvl
Well its quite hard expecially those pit parts. After i fell the first 10 times i just did /r and tried again, since i knew where i was at i finally passed that part. Its not that hard, u just mustnt shoot those platforms otherwise they will swing like hell and it will really become troublesome. 2nd hard part was the other pit, the one with boulders, god i lost all my nerves with that one. Either jump wouldnt work, or i’d get hurt or i’d miss the boulder eh… after many retries i finally passed it. I think there should be atleast 2 checkpoints thou, its quite easy to die and it can get VERY frustrating to have to do everything all over again. All in all the gameplay was really nice it was rather fun to play this lvl. Just have to focus a lot and be carefull is all it takes.
I will include secrets areas in this one aswell. The ammo,gems,coins and food placements are really good placed i like it a lot. I had 2 sugar rushes but surprisingly that wasnt much at all. I think i found most of the secret placements but one of the secret area i accidently discovered because a boulder rolled there and when i went there it was definetly the MOST HARDEST PART in this lvl. It contained spike balls which left u out of footing and some well placed bee’s which was just far too frustrating. i really stopped bothering trying to pass that one it was simply too hard for me. also there is that area placement im not sure how to get there, i just used RF climb, maybe i was suppost to push that crate with a blue spring there? but i cant push crates and i dont know what was that spring doing there in the first place. well the pickup placements are really good placed there were a lot of carrots which was just about enough for this lvl, no Full C’s thou (atleast i havent found any).
Umm… when i played this lvl i couldnt even hear my own blaster or any kind of sound except some messed up high piched noises or sth. Too bad thou :s
Overall Rating: 9/10
Definetly. The lvl is a bit hard and requres quite a lot of skills but its definetly fun to play.
This is a very profound level. Profound not in the sense that it radically changes gameplay, or introduces a new concept to J2O. Profound in the just plain profound sense.
For one thing, the level is HUGE! I’m not sure I’ve ever seen such a multileveled stage, where you just keep going up and up and up…
Very tall, in other words.
Eyecandy was bizarre, but fit the level, in a strange way. I guess that’s just a side effect of building a level with the Psych tileset.
The background visuals were nothing short of groovy, jiving perfectly with the Psych set and concept (a funky land). I always wanted to do a layer 8 bg that could change colors, but never felt the particular itch to do it. Blacky did, providing a veritable movie of colors in the distance.
I also loved the “easy mode” deathpit. I don’t know how Blackraptor executed it (and since he passworded it, I never will), but it was a genius idea.
I was, however, very disappointed by the difficulty in mobility this level had. Sure, it may have been big, but it was VERY hard to move around in, having only one or two routes upwards and these being pretty hard to use properly. The righthand tunnel from the beginning is the end of a vertical shaft, making it a dead end. I was quite surprised that such a well-planned out level had that kind of an issue.
Nonetheless, the rest of the level was good, and I will join the clamour of the other reviewers and recommend a download. It’s a psychodelic experience, all right. Come find out for yourself.
This is pretty awesome. The music didn’t really appeal to me, so I just put on my own and played it in 1.24.
The eyecandy is pretty amazing. I like non-traditional approaches to tilesets. The mushroom effects in the background are very cool. You must have put a lot of time into this. I have no complaints where the eyecandy is concerned. It was wild, but not terribly confusing.
Pickup placement is very good. Some of the things are hard to get because of how the wall tiles are masked. The number of carrots I found was a good balance (not too many, but just few enough to make me CRAVE the next carrot).
Enemy placement is great, but also annoying. After dying a couple times I just resorted to cheating to see the rest of the level (and I was probably barely scratching the surface). I never would have resorted to cheating if you had put in more checkpoints. There was one area that really bothered me early on – somehow the player is supposed to use a blue spring to get to the top left area, but it’s nearly impossible to not hit the ceiling first. Death pits are also annoying ESPECIALLY WITHOUT CHECKPOINTS NEARBY.
It’s worth a download, whether you can finish it or not.
Eat your lima beans, Johnny.
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