Date uploaded:
3 Jun 2011 at 22:37 (Minor update on 5 Jun 2011)

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byggemester (More uploads by byggemester)
Single player
Maker(s) of the files: "MEZ01.j2t", "friends.xm"

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File contents

readme-crapatarous.txt 1.75 kB 03 Jun 2011
Crapatarous1.j2l Crapatarous 11.13 kB 03 Jun 2011
Crapatarous2.j2l Crapatarous 12.04 kB 03 Jun 2011
mez01.j2t MEZ01 35.74 kB 11 Jul 1998
friends.xm Friends... 1311.91 kB 19 Sep 1998


Hello all, my nick is Byggemester and I’m from Denmark. I used to play JJ2 throughout my childhood and I freaking loved it, it was awesome. It’s now 7-8 years ago I played this for real, and I recently rediscovered the awesomeness of this game, and I even took a step further and got back into the JCS level-making universe. I quickly relearned my tricks in making levels that I used many years ago… so here I am, with a brand new single player episode that hopefully wont disappoint you guys too much.

Lets get down to business.
For unknown reasons, Jazz is stranded in a hideous place called “Crapatarous”, and god knows on which planet that is (it’s not on planet Earth). Jazz must escape the dreadfulness of the appalling place and exterminate hundreds of irritating demons, dragons and other immense creatures who have interest in harming Jazz and thus preventing his escape.
That’s really all the history there is to it: Escape the hell out of Crapatarous and the evilness of it.

I had to split up the level into TWO different .j2l-files. That is because the initial .j2l was pretty big, and at a certain point in the lvl, gun shootings would not function properly for some reason. Thus, I split the level into two files, but it shouldn’t have any negative impact on the gameplay.

All feedback concerning my little episode-nugget here is very much appreciated by me, and I hope to get some responses to see which things I could of done different.

Let me know if you guys have any problems playing this episode.

Good luck with Crapatarous, you will (maybe) need it…
/Gustav alias Byggemester

Ammo may seem sparse on Crapatarous, but fear not. It’s all hidden in the walls and such. Try and shoot at different places and you’ll be surprised. You must try to find the secrets if you want plenty of ammo.


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Quick Reviews Average: 9.2

RecommendedZerg rated 9.2

In my opinion, this deservs more than nine. Very good gameplay, but a bit overused tileset, and not enough ammo, and the music is frustraiting.

User Reviews (Sort by Helpful Index or Date Posted) Average: 7.5

Review by byggemester

19 Jun 2011, 15:41
Frog (15 Points)
Number of reviews with ratings15 Featured reviews0 Average helpfulness20%

Hey all, I’m still alive. And I’d be pretty immensely grateful to get some feedback on my little nugget. Any feedback is welcome! Thank you!

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RecommendedReview by ThunderWalker

19 Jun 2011, 17:34
Bee Boy Swarm (38 Points)
Number of reviews with ratings38 Featured reviews0 Average helpfulness54%

A full review.

Story: Well… there is barely any story. The two levels fit nicely together but well…

Music: Is allright.

Eyecandy: Well, it is nearly the most you could make of this tileset. However, though I dislike tileset rate-downs, this time I will do because you simply can’t go wrong at all with this tileset… you made however a few tilebugs which were easy to avoid because of the simplicity of the tileset.

On the plus side, there was some creativity with the Layer 3 usage at times.


Flow/general gameplay: Allright, sometimes a bit annoying. Well playable with either Jazz and Spazz, but Lori needs to golden jump sometimes. The level is fairly difficult… however, try next time using different difficulty settings.

Sometimes I couldn’t find the required trigger crates / trigger scenery, which was very annoying… especially if a lot is covered with layer 3.

After beating the second level, you start over with the first while you just said “I hope you enjoyed playing”… next time try using “ending” instead of the filename of the first level in the “Next level” string.

However, good things were the amount of secrets which also adds up to the replay value of a level, and that there were NO BUGS with the scenery which is quite rare if someone uses a lot of triggers.


Enemy placement: Allright. Sometimes a bit too few, sometimes a bit too many but they were well placed. There could be a bit more enemies on hard mode… there are no different difficulties right now.

Pickup placement: A lot was hidden in secrets… there could be a bit more ammo and maybe the occasional carrot outside of those secrets though (especially at easy mode).

Replay Value:
It is a level you might replay once after you’ve beaten it.
However, there is no difference between easy and hard here, but this level is despite that harder than most other SP levels.
There are a lot of secrets to find here. However, the tileset used, on the other hand, does not help because it is one of the blandest JJ2 tilesets around.


No different difficulty settings: -0,5


DR: Yes, but you might play this only once, if the blandness of the tileset is annoying you too much. It is a good level (the two levels are essentially one like the author said) worth playing though.

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