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Moonbeam Moore | 13.50 kB | 03 Jun 2011 |
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Diamondus ? Midnight | 247.21 kB | 16 Nov 2004 |
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--Echoes-- | 839.28 kB | 30 Mar 2011 |
Here it is. My latest singleplayer endeavor.
The level is 500×30 tilerows.
I realize that there’s next to no ammo pickups in this level, and that’s a big gaffe. But that’s all right, since it simply makes the level more of a challenge. I just wanted to get this one out while I was still on the Net.
Peace, y’all.
PT
EDIT: I have been informed that this does not work in non-Plusified 1.23 (although it may very well work there), so I changed the tag, just to be safe. My apologies.
again a good level :) boss fight is very creative :D
Good level. Soundtrack fits well (I’ll definitely use it when i’ll make some levels). Tileset is also very good.
Download definitely recommended. It’s a nice level with very good music. I really enjoyed it.
Go in JCS and load the level and there you can delete the enemies.
byggemester, Same thing happened to me. Playing with JJ2+ on 1.23 could solve the problem.
I’m suprised no one wrote a full review for this yet…
Story: None.
0/0
Eyecandy: Wicked and awesome. No tilebugs, everything works, great text signs. However, the gems in the walls aren’t animated, and no gem pickups either…
9/10
Music: Free points for everyone.
10/10
Gameplay
Flow: A good flow. The pits were hard to detect, especially the first one, but after this first one it became easier (and if you fell in it, you will not fall in the pit again because you know how the level author marked pits after the first ‘incident’). I could easily jump with Lori from island to island and no character seems to have problems with the pits though Jazz/Lori might have an easier time because they can simply copter over those pits without worries.
Also, where are the secrets with ammo/gems? Not existing, according to JCS, which is a pity.
9/10
Pickup Placement:
A bit few, but the pickups existing were very well-placed. However, there was (almost) no difference between Easy and Medium which I consider a flaw – I used JCS to confirm this…
Also, very few gems… but gems should be placed in single player and ESPECIALLY if you use any kind of Diamondus tileset!
No secrets with any kind of pickups … it doesn’t help.
8/10
Enemy Placement:
A good combination between easy-to-kill and hard-to-kill enemies due to their placement. In combination with all the pits it was quite a challenge, and the boss fight is quite difficult because you’re fighting above a huge pit and if you did not notice the Full RNG, you’re screwed there.
There were a bit more enemies on Hard than on Medium, but the difference was minor and almost unnoticable.
8,5/10
Replay Value:
The overall difficulty made me replay it twice, but there were absolutely ZERO secrets to find, so replaying was nowhere near as fun as the first time playing. This level is more difficult than most other levels uploaded nowadays, which adds to the replay value, though.
7/10
50,5/60 / 6 = 8,4/10
Penalties: Zero
8,4/10
DR: Yes. It is a great level with very few flaws, though replay value is a bit low because of lack of secrets. However, if you aren’t experienced with playing, this level is very challenging, and might bring you on the verge of a game-over.
Hello there, I would like to try your episode, but for some reason I get this error when I try to play it:
“Jazz 2 ran out of internal animation structures. There are most probably too many enemies in the current level”
How can I fix it?
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Eat your lima beans, Johnny.
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