Dead Meadow

Rating
6.7
Reviews:
1
Downloads:
191
Date uploaded:
31 Jul 2011 at 17:23

Download details

Re-upload/Edit Download
Author
Seren (More uploads by Seren)
Type
Capture the flag
Version
1.23
Satisfaction
N/A
Screenshots
SE_Dead_Meadow.zip (486.19 kB)

File contents

SEdeadmeadow.j2l Dead Meadow 4.82 kB 30 Jul 2011
BoredSet2.j2t BoredSet Warm 89.30 kB 29 Feb 2004
digsh.s3m Shared Dig 605.48 kB 25 Oct 2000

Description

Some time ago I won a contest with an unfinished level. Time to try once again.

This level wasn’t play tested, due to lack of time, or rather – laziness. Besides, eyecandy is kinda rushed, music choice is kinda random, and I’m not sure at all about the carrot concept. We’ll see.

Also this is my entry for DT3 level contest, of course.

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User Reviews (Sort by Helpful Index or Date Posted) Average: 6.7

Not recommendedReview by FireSworD

Posted:
14 Sep 2015, 17:05 (edited 31 Jul 16, 07:23)
Spaz Slackrabbit (153 Points)
Number of reviews with ratings68 Featured reviews12 Average helpfulness87%
Rating
6.7

At 43,19 (JCS position), I was able to rf-sidekick past the walls and enter into a +1 area; I was stuck there.

If you use the green springs at 10,43 and 72,43 (JCS positions), you’re required to use the poles nearby to reach the ledges above. I’d prefer to reach the ledges with just the green springs.

The areas leading to the bases are extremely campy, so that’s definitely not my cup of tea.

The background eye-candy shows there’s a night-time thunderstorm, and I’d prefer the black tile to be translucent, because the background won’t look so overwhelmingly dark.

Whoever controls the top will control the entire level I guess.

As for positives: The level is reasonably balanced, and most of the item placement is decent.

I don’t have much of anything else to say about this.

0 of 3 users found this a good review. Did you? Yes/No

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