|SEdeadmeadow.j2l||Dead Meadow||4.82 kB||30 Jul 2011|
|BoredSet2.j2t||BoredSet Warm||89.30 kB||29 Feb 2004|
|digsh.s3m||Shared Dig||605.48 kB||25 Oct 2000|
Some time ago I won a contest with an unfinished level. Time to try once again.
This level wasn’t play tested, due to lack of time, or rather – laziness. Besides, eyecandy is kinda rushed, music choice is kinda random, and I’m not sure at all about the carrot concept. We’ll see.
Also this is my entry for DT3 level contest, of course.
At 43,19 (JCS position), I was able to rf-sidekick past the walls and enter into a +1 area; I was stuck there.
If you use the green springs at 10,43 and 72,43 (JCS positions), you’re required to use the poles nearby to reach the ledges above. I’d prefer to reach the ledges with just the green springs.
The areas leading to the bases are extremely campy, so that’s definitely not my cup of tea.
The background eye-candy shows there’s a night-time thunderstorm, and I’d prefer the black tile to be translucent, because the background won’t look so overwhelmingly dark.
Whoever controls the top will control the entire level I guess.
As for positives: The level is reasonably balanced, and most of the item placement is decent.
I don’t have much of anything else to say about this.
Eat your lima beans, Johnny.