|New World.j2l||Strange New World||11.04 kB||01 Nov 2011|
|IC - Sluggion1.j2t||IC - Sluggion1||154.30 kB||01 Jan 2007|
|A. Brandon - Surfacing.s3m||Surfacing||679.04 kB||10 Dec 2007|
SNW is a fairly hard (though not impossible) level. It may look short in the editor, but trust me, if you check out all the side paths and junk, it adds plenty of length.
I added a sprinkling of secrets on the different difficulty levels.
SNW IS multiplayer-cooperative-friendly, by the way.
I did not write my own song this time, since I felt that the one I found works just fine.
Sluggion doesn’t get used very often, so I thought I would do so here.
Should work in 1.23, and should be free of bugs (although I may have missed some of the diagonal wood tiles, so use caution).
Apparently, it actually only works in 1.24 instead. My bad. It MIGHT, however, work in a Plusified 1.23…
Honestly, I can’t tell why this level has such a high rating. I just couldn’t enjoy it: Bad visuals, frustrating level design, unfair deaths et cetera. I won’t go too much into detail, long story short I was very underwhelmed by this level.
The wind events, while challenging, make the level more frustrating/unfair rather than fun (same reason why I stopped playing your Blizzard Peaks level). Also, it’s very easy to get stuck in this level but I would blame the tileset rather than faulting your level design. Eyecandy and open ended design are cool, but I’m not going to review this unless I can be bothered to do it properly at a later date.
Finally, please make sure to test your levels in 1.23 before listing them as compatible. Moonbeam Moore is also not compatible with 1.23.
JJ2 signaled the fallowing internal error.
JJ2 ran out of internal animation structures. There are most probably too much enemies in the current level.
huh. That’s interesting, since it definitely works in 1.24 and I THOUGHT I had it working in 1.23…
Put in technically incorrect “layman’s terms,” 1.24 has a greater supply of internal animation structures, so it doesn’t run out as easily as 1.23.
This is why we should always test in 1.23 first unless you’re making this a TSF level.
i have tsf, so i didn’t have this problem. by the way, i think it’s a fun level i liked it. played on medium and hard also, i can say the difficulty was okey and well-balanced. the eye-candy was good, it wasn’t boring sometimes those windy parts were a bit frustrating but it was ok :D i liked the part to get to the extra live :P there were only small bugs in layer6 that didn’t look the best, also some hatters were stuck in one block, you could use dragons instead of them. the spike animations were a bit fast, and i missed only one thing.. coins :)
all in all it is a good level, worth downloading keep working :)
Eat your lima beans, Johnny.
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