|AH Readme.txt||1.81 kB||09 Jun 2011|
|PB Readme.txt||1.34 kB||09 Jun 2011|
|Air Hockey.j2l||Air Hockey Mania!||2.28 kB||09 Jun 2011|
|Prison lev1.j2l||Prison Break Mode demo||3.42 kB||09 Jun 2011|
|Desolation01.j2t||Desolation 01||148.72 kB||05 Aug 2007|
|Metal Mania.j2t||Metal Mania||206.22 kB||06 Jun 2000|
|superg.it||--Shufflebox--||370.78 kB||27 Nov 2009|
|Warz3.it||--Warzone 3.0--||483.24 kB||17 May 2011|
A couple of interesting concepts I’ve been toying with for a while.
One is an Air Hockey Battle. The other is a Prison Break level.
The PB one might’ve been done already (and even better, just maybe), but I’m giving it to you anyway.
EDIT: Air Hockey can be played in either 1.23 or TSF. Prison Break can be modified to work in 1.23, but I’m too lazy.
Trigger zones work in 1.23. They just aren’t listed in the JCS.ini that comes with most versions of it. Just add this line to your 1.23 JCS.ini: 246=Trigger Zone |+|Trigger |Trigger|Zone|TriggerID:5|on/off:1|switch:1
Or, heck, just use the converter; if it messes up the triggers, that is a bug in the converter and not an actual difference between the level formats’ or JJ2 versions’ capabilities.
Also, they only apply to the connection that triggers them, so unless the 2vs2 is in the form of four players splitscreening, touching one yourself does nothing for your teammate or your opponents. Test your levels!
(also you spelled claustrophobic wrong)
Eat your lima beans, Johnny.