|RoE.j2l||Episode 1: Time Lapse||9.01 kB||14 Dec 2011|
|RoE00.j2l||Time Lapse||1.63 kB||23 Dec 2011|
|RoE01.j2l||Ruined castle||19.66 kB||28 Dec 2011|
|RoE02.j2l||Carrotus Landscape||14.91 kB||23 Dec 2011|
|RoE03.j2l||Jungle||22.46 kB||23 Dec 2011|
|RoE03a.j2l||Save||1.20 kB||23 Dec 2011|
|RoE04.j2l||Woods of Light||7.15 kB||23 Dec 2011|
|RoE05.j2l||The Resistance||2.62 kB||17 Dec 2011|
|RoE06.j2l||Woods of Light||7.22 kB||23 Dec 2011|
|RoE07.j2l||Woods of Light||27.00 kB||28 Dec 2011|
|RoE08.j2l||Caves||28.41 kB||23 Dec 2011|
|RoE08a.j2l||Save||2.98 kB||23 Dec 2011|
|RoE09.j2l||Hell||23.62 kB||23 Dec 2011|
|RoE10.j2l||...||2.33 kB||23 Dec 2011|
|C+C.j2t||Carrotus + Castle||371.81 kB||15 Jun 2009|
|CarrFixDiam.j2t||Carrotus Fix Diamondus||233.41 kB||02 Apr 2009|
|Credits.j2t||E.E.H Ending Credits||103.21 kB||08 Aug 2004|
|DiambMidn.j2t||Diamondus ? Midnight||247.21 kB||16 Nov 2004|
|DiambNight.j2t||Diamondus ? Night||246.69 kB||16 Nov 2004|
|ICJungD.j2t||Jungle 2.0 Day||247.89 kB||05 Jul 2009|
|Lowaa.j2t||Rage of Aquarius||211.89 kB||18 Apr 2011|
|xlmdamn3.j2t||Damn + Hot||225.31 kB||25 Dec 2006|
|Starseek.it||Star Seeker||1746.37 kB||22 Oct 2011|
|w-mh.it||Muuttohaukka||1293.85 kB||09 Sep 1999|
|nwk-evil.xm||Facing the Evil||716.37 kB||19 Mar 2007|
|Journey.s3m||IMPMNagomi Passage (Day)||542.95 kB||26 May 2011|
|MENUSNG.s3m||Menu Theme||72.92 kB||04 Apr 2004|
|Mountain.s3m||Mountain Fortress||898.86 kB||25 Nov 2011|
|RoE.s3m||IMPMEscape from Na Pali||1098.02 kB||11 Jun 2011|
|SkyTwn.s3m||All Hallows Sunset||829.81 kB||18 Oct 2011|
|Spire.s3m||Hub 3||907.12 kB||23 May 2011|
|Warlord.s3m||Warlord Theme||643.09 kB||03 Nov 2011|
After Jazz and his brother Spaz defeated Devan Shell, Jazz and princess Eva Earlong married again. Now with Jazz as Emperor, the Jackrabbit Empire was born to govern Carrotus in peace and prosperity.
Whitin years, Carrotus and other colonys are far from peace. Devan’s remnants of his army have sworn to fight for their master till their last breath. It was hard to keep peace for the population, Devan gathered alot of support during the second war.
Eva decide to turn to one last act of desperation: the use of Devan’s time travel device.
However, time has alot of surprises waiting for the Jackrabbit Empire. The war on Devan Shell continues in the unofficial singleplayer expansion set for Jazz Jackrabbit 2.
This episode requires Plus! because we used many of the features which only work with Plus enabled. The episode will also be less buggy with Plus! enabled.
Do not save in large levels, the game will crash but even small levels are risky to save. Please only save when you’re asked to!
Reviews are appreciated, so please take your time to rate it. I worked hard on this and im already working on RoE episode 2 so feedback is appreciated.
V1.2 Bug fixes:
- The AV error at the Ruined Castle should be fixed.
- Much less respawning enemies at Woods of Light
Levelmakers: Laro24 and Zoro
It’s fine enough. The story is fine and the levels are alright, though there are eyecandy and text string bugs.
This was quite an enjoyable episode. Whilst it’s not particularly innovative and suffers from a few bugs which I didn’t get enough time to mention whilst testing, the levels are well designed for the most part, look great and above all are fun to play. Sometimes, that’s all that matters. Give it a go.
Why not give 10, fools? It’s teh best episode i’ve ever played.
Many bugs, low originality and difficulty level which didn’t bring me even close to death. Eyecandy and music choice are good but don’t really make up for kind of annoying gameplay with many hidden or generated enemies. It attempts to be non-linear but still forces to find certain passages, or visit all of them. Nothing special, just an SP pack.
Clear good levels. Some leves have bugs, but it’s okay, and i liked it.
But, don’t forget it, trigger zone doesn’t work in 0. :p
Great pack! The story is good enough to receive this rate. Also, the eyecandy and gameplay is something what makes this pack great. DR!
Like most people already said, it’s a solid enough pack.
It has some good eyecandy, some solid design and a story that, if not excellently displayed, at least decently so done.
I wasn’t a fan of some of the questionable enemy placages and freaky tile quirks, but it’s still worth a DL.
Great Man :D:D
Really nice ;)
I quickly played through this today to get motivation to use jcs again and I liked this pack, so I will review it :P
The levels here were designed generally well. Not terribly innovative or boundary pushing, but the quality was solid and the visuals always maintained an above average level. Most of the obstacles consist of enemies and various hurt events, with some occassional death pits. There is a great deal of story that drives this pack, which in this case improved it, because the story was written well enough (and with mostly proper english!) and because of the way it was incorporated into the levels was good. Most of the levels were fairly short, but this episode is still time consuming (took me maybe an hour to play & win it) because of the non-linearity of some of the levels and the difficulty.
However, there’s a couple of things I noticed that bothered me and lowered the rating of this somewhat. Maybe I just don’t play JJ2 often enough and I suck at it, but I found these levels quite difficult to beat fairly. After a couple of game overs I just resorted to cheating or running through parts that bothered me. Early on, the enemy placement bugged me a lot, especially because bats would often be placed in narrow corridors hidden behind foreground scenery, or would blend in to the scenery way too well in the dark diamondus B night level. Sometimes hurt events were placed quite liberally, especially in areas that would be revisited later, and in combination with the regenerating enemies (which I didn’t mind too much, usually I hate them) made it really tedious to navigate and beat certain levels. I think this could’ve benefitted from more free health lying around.
Also, some of the levels I felt were too short. It’s a good thing that I liked them enough to wish that they were longer, but they definately could’ve used more obstacles and creativity to make them longer and more memorable. I liked the non-linearity of some of the levels a lot, but I felt that maybe it wasn’t used to its full potential (there were some pointless dead ends, and some non-linear levels required you to visit most or all the areas anyways or go through them in a linear fashion). However, it was really nice and I felt sort of appreciative of when a non-linear level would be thrown in after a series of linear point a -> point b levels.
Overall, the visuals and the quality of the levels warrant at least around an 8. There’s also a good story and multiple levels to back it up. Only the drawbacks I mentioned above prevent me from giving that rating. This was fun to play and I recommend downloading it
This is the first time in months that I played a new single player level so I had to get used to the gameplay mechanics once again. Nevertheless, I like to write a proper review for it as it was a pleasure to play througth it.
As this pack’s name indicate, it’s prime story and setup is similar to EvilMike’s Devres packs, only taken slightly lighter with more linear level design, less side story telling, and no real puzzling. Most levels are a fine mix of classic ‘run ‘n gun’ style gameplay and the well known ‘find crates and exit opens’ type of design.
The pack starts with 2 introduction levels. A well known text scroll introducing the story in movie-like fashion, and a short playable level that sets things off. It’s clearly not the most original way of doing things, but it sure isn’t bad and it works well getting the player (me in this case) perfectly into the simple storyline.
After finishing the first set of levels and coming to the first ‘Save’ level, I used the point to stop playing and take a rest. Yeah, this pack is pretty hard. As I said it might just be my hiatus from single player, but the shortage on carrots and nasty narrow spike tunnels gave me a real challenge resulting in 1 gameover and many lives lost. Especially the invisible bats and the other flying enemies later on, made the search for health even more important. And ironically, I found most carrots by abusing the respawning enemies..
However, what I played was enjoyable enough to live on with the action and story while looking at the well made eyecandy. The tilesets used are the Jazz2 tileset remakes, which include enough for the eye. I’ve seen no obvious tilebugs (I’m no expert on this) and almost any wall is portrayed with tasty eyecandy. I did manage to stuck myself 2 times, once in a narrow edge at the castle, and once at the underwater tree in the woods. All levels make good use of light effects, not only to accompany backgrounds but also inside walls to create a nice cave atmosphere.
The strangest thing I noticed is that the latter 40% (or so) of this pack got a lot easier. Yes, it gets easier in the end. I don’t mind it personally, but it did came to me as a surprise. The enemies were more forgiveable and I found more barrels with health. There’s also less crate searching than in the middle levels. The overall pack felt more flowing as I progressed through it.
As this is an episodic pack, it’s obvious that the ending stays open for more. Yet this ending, didn’t really gave me a clear clue of how the events could continue, instead it came quite surprising compared to how some other quality episodic packs did it. Or it’s just my movie-filled December that made me tired of story telling..
Either way, I’m still looking forward to episode 2 and hope for some spectacular plot twists and original gameplay mechanics. This pack had a great flow of gameplay that didn’t got off the ground all too well, but sure was more than just enjoyable and it’s leaving me want more! While there are other SP packs with better quality, SP packs don’t spawn out of nowhere and Laro’s work sure has paid off!
The overall pack is a flowing SP experience and I recommend this to everyone who loved packs such as Devres and Tomb Rabbit. Yes those are totally different, but those 2 far exceed the average, this does too! Worth a good 8.0 to me, and download recommended!
Please, don’t use any of the Triggers and Scenery events on mirrored tiles.
THAT causes access violation!
Hell yeah! Now i can finally begin a new SP pack :D
Making of “Caves” level was really fun.
Dude if you’re using a TSF only tileset in a couple levels then it would make some sense to mark the upload as TSF only, I think.
Fix the MUSIC link. kthx
Nice story , and i’m waiting for the next episode ! The eyecandy rocks , my eyes are going INSANE !!! And the gameplay is nice . And i like that you don’t put much enemies like in the devres (EvilMike’s episodes) ! You own the JCS ,man ! Good luck on working at the second episode (of course if you are working)!
My favourite levels are the Woods of Light and Caves! These levels had nice eyecandy and they toasted my eyes !!! I hope that the next episode will be too .
And Gus is right don’t use Triggers and scenery events on mirrored tiles ! That really causes access violation .
By the way you’re using a TSF only tileset and you don’t mark the upload as TSF only ?
Eat your lima beans, Johnny.