Resurrection of Evil Episode 1: Time Lapse

Date uploaded:
23 Dec 2011 at 19:52 (Minor update on 5 Sep 2013)

Download details

Re-upload/Edit Download
Laro B. (More uploads by Laro B.)
Single player
Laro24 from XLM
TSF+ (This file requires JJ2+)
Screenshots (9.31 MB)

File contents

RoE.j2l Episode 1: Time Lapse 9.01 kB 14 Dec 2011
RoE00.j2l Time Lapse 1.63 kB 23 Dec 2011
RoE01.j2l Ruined castle 19.66 kB 28 Dec 2011
RoE02.j2l Carrotus Landscape 14.91 kB 23 Dec 2011
RoE03.j2l Jungle 22.46 kB 23 Dec 2011
RoE03a.j2l Save 1.20 kB 23 Dec 2011
RoE04.j2l Woods of Light 7.15 kB 23 Dec 2011
RoE05.j2l The Resistance 2.62 kB 17 Dec 2011
RoE06.j2l Woods of Light 7.22 kB 23 Dec 2011
RoE07.j2l Woods of Light 27.00 kB 28 Dec 2011
RoE08.j2l Caves 28.41 kB 23 Dec 2011
RoE08a.j2l Save 2.98 kB 23 Dec 2011
RoE09.j2l Hell 23.62 kB 23 Dec 2011
RoE10.j2l ... 2.33 kB 23 Dec 2011
C+C.j2t Carrotus + Castle 371.81 kB 15 Jun 2009
CarrFixDiam.j2t Carrotus Fix Diamondus 233.41 kB 02 Apr 2009
Credits.j2t E.E.H Ending Credits 103.21 kB 08 Aug 2004
DiambMidn.j2t Diamondus ? Midnight 247.21 kB 16 Nov 2004
DiambNight.j2t Diamondus ? Night 246.69 kB 16 Nov 2004
ICJungD.j2t Jungle 2.0 Day 247.89 kB 05 Jul 2009
Lowaa.j2t Rage of Aquarius 211.89 kB 17 Apr 2011
xlmdamn3.j2t Damn + Hot 225.31 kB 25 Dec 2006 Star Seeker 1746.37 kB 22 Oct 2011 Muuttohaukka 1293.85 kB 09 Sep 1999
nwk-evil.xm Facing the Evil 716.37 kB 19 Mar 2007
Journey.s3m IMPMNagomi Passage (Day) 542.95 kB 26 May 2011
MENUSNG.s3m Menu Theme 72.92 kB 04 Apr 2004
Mountain.s3m Mountain Fortress 898.86 kB 25 Nov 2011
RoE.s3m IMPMEscape from Na Pali 1098.02 kB 11 Jun 2011
SkyTwn.s3m All Hallows Sunset 829.81 kB 18 Oct 2011
Spire.s3m Hub 3 907.12 kB 23 May 2011
Warlord.s3m Warlord Theme 643.09 kB 03 Nov 2011


After Jazz and his brother Spaz defeated Devan Shell, Jazz and princess Eva Earlong married again. Now with Jazz as Emperor, the Jackrabbit Empire was born to govern Carrotus in peace and prosperity.

Whitin years, Carrotus and other colonys are far from peace. Devan’s remnants of his army have sworn to fight for their master till their last breath. It was hard to keep peace for the population, Devan gathered alot of support during the second war.

Eva decide to turn to one last act of desperation: the use of Devan’s time travel device.

However, time has alot of surprises waiting for the Jackrabbit Empire. The war on Devan Shell continues in the unofficial singleplayer expansion set for Jazz Jackrabbit 2.


Read this:

This episode requires Plus! because we used many of the features which only work with Plus enabled. The episode will also be less buggy with Plus! enabled.

Do not save in large levels, the game will crash but even small levels are risky to save. Please only save when you’re asked to!

Reviews are appreciated, so please take your time to rate it. I worked hard on this and im already working on RoE episode 2 so feedback is appreciated.

V1.2 Bug fixes:

- The AV error at the Ruined Castle should be fixed.

- Much less respawning enemies at Woods of Light

Levelmakers: Laro24 and Zoro

Have fun!


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Quick Reviews Average: 8.6222222222222

RecommendedRon97 rated 8

It’s fine enough. The story is fine and the levels are alright, though there are eyecandy and text string bugs.

RecommendedPurpleJazz rated 8

This was quite an enjoyable episode. Whilst it’s not particularly innovative and suffers from a few bugs which I didn’t get enough time to mention whilst testing, the levels are well designed for the most part, look great and above all are fun to play. Sometimes, that’s all that matters. Give it a go.

RecommendedMilloCz rated 10

Why not give 10, fools? It’s teh best episode i’ve ever played.

Seren rated 7.2

Many bugs, low originality and difficulty level which didn’t bring me even close to death. Eyecandy and music choice are good but don’t really make up for kind of annoying gameplay with many hidden or generated enemies. It attempts to be non-linear but still forces to find certain passages, or visit all of them. Nothing special, just an SP pack.

RecommendedNarsist rated 8

Clear good levels. Some leves have bugs, but it’s okay, and i liked it.
But, don’t forget it, trigger zone doesn’t work in 0. :p

RecommendedToni_ rated 9

Great pack! The story is good enough to receive this rate. Also, the eyecandy and gameplay is something what makes this pack great. DR!

RecommendedPT32 rated 7.9

Like most people already said, it’s a solid enough pack.

It has some good eyecandy, some solid design and a story that, if not excellently displayed, at least decently so done.

I wasn’t a fan of some of the questionable enemy placages and freaky tile quirks, but it’s still worth a DL.

Greenwarior rated 10

Great Man :D:D

Ja22 rated 9.5

Really nice ;)

User Reviews (Sort by Helpful Index or Date Posted) Average: 8

RecommendedReview by Slaz

3 Jan 2012, 11:54
Spaz Slackrabbit (123 Points)
Number of reviews with ratings56 Featured reviews10 Average helpfulness90%

This is the first time in months that I played a new single player level so I had to get used to the gameplay mechanics once again. Nevertheless, I like to write a proper review for it as it was a pleasure to play througth it.

As this pack’s name indicate, it’s prime story and setup is similar to EvilMike’s Devres packs, only taken slightly lighter with more linear level design, less side story telling, and no real puzzling. Most levels are a fine mix of classic ‘run ‘n gun’ style gameplay and the well known ‘find crates and exit opens’ type of design.

The pack starts with 2 introduction levels. A well known text scroll introducing the story in movie-like fashion, and a short playable level that sets things off. It’s clearly not the most original way of doing things, but it sure isn’t bad and it works well getting the player (me in this case) perfectly into the simple storyline.

After finishing the first set of levels and coming to the first ‘Save’ level, I used the point to stop playing and take a rest. Yeah, this pack is pretty hard. As I said it might just be my hiatus from single player, but the shortage on carrots and nasty narrow spike tunnels gave me a real challenge resulting in 1 gameover and many lives lost. Especially the invisible bats and the other flying enemies later on, made the search for health even more important. And ironically, I found most carrots by abusing the respawning enemies..

However, what I played was enjoyable enough to live on with the action and story while looking at the well made eyecandy. The tilesets used are the Jazz2 tileset remakes, which include enough for the eye. I’ve seen no obvious tilebugs (I’m no expert on this) and almost any wall is portrayed with tasty eyecandy. I did manage to stuck myself 2 times, once in a narrow edge at the castle, and once at the underwater tree in the woods. All levels make good use of light effects, not only to accompany backgrounds but also inside walls to create a nice cave atmosphere.

The strangest thing I noticed is that the latter 40% (or so) of this pack got a lot easier. Yes, it gets easier in the end. I don’t mind it personally, but it did came to me as a surprise. The enemies were more forgiveable and I found more barrels with health. There’s also less crate searching than in the middle levels. The overall pack felt more flowing as I progressed through it.

As this is an episodic pack, it’s obvious that the ending stays open for more. Yet this ending, didn’t really gave me a clear clue of how the events could continue, instead it came quite surprising compared to how some other quality episodic packs did it. Or it’s just my movie-filled December that made me tired of story telling..

Either way, I’m still looking forward to episode 2 and hope for some spectacular plot twists and original gameplay mechanics. This pack had a great flow of gameplay that didn’t got off the ground all too well, but sure was more than just enjoyable and it’s leaving me want more! While there are other SP packs with better quality, SP packs don’t spawn out of nowhere and Laro’s work sure has paid off!

The overall pack is a flowing SP experience and I recommend this to everyone who loved packs such as Devres and Tomb Rabbit. Yes those are totally different, but those 2 far exceed the average, this does too! Worth a good 8.0 to me, and download recommended!

4 of 4 users found this a good review. Did you? Yes/No

Review by DennisKainz

26 Dec 2011, 17:03
Bee Boy Swarm (25 Points)
Number of reviews with ratings25 Featured reviews0 Average helpfulness30%

Please, don’t use any of the Triggers and Scenery events on mirrored tiles.

THAT causes access violation!

3 of 3 users found this a good review. Did you? Yes/No

Review by Zoro

24 Dec 2011, 05:12 (edited 24 Dec 11, 05:12)
Bee Boy Swarm (28 Points)
Number of reviews with ratings16 Featured reviews3 Average helpfulness61%

Hell yeah! Now i can finally begin a new SP pack :D

Making of “Caves” level was really fun.

1 of 1 users found this a good review. Did you? Yes/No

Review by cooba

12 Jan 2012, 15:24
Carrot Juice Addict (326 Points)
Number of reviews with ratings112 Featured reviews32 Average helpfulness86%

Dude if you’re using a TSF only tileset in a couple levels then it would make some sense to mark the upload as TSF only, I think.

1 of 1 users found this a good review. Did you? Yes/No

Review by Tweeky

2 Aug 2012, 15:12
CTF Bug (0 Points)
Number of reviews with ratings0 Featured reviews0 Average helpfulness100%

Fix the MUSIC link. kthx

0 of 0 users found this a good review. Did you? Yes/No

RecommendedReview by GpW XanDeR

21 Jan 2012, 07:51
CTF Bug (3 Points)
Number of reviews with ratings3 Featured reviews0 Average helpfulness9%

Nice story , and i’m waiting for the next episode ! The eyecandy rocks , my eyes are going INSANE !!! And the gameplay is nice . And i like that you don’t put much enemies like in the devres (EvilMike’s episodes) ! You own the JCS ,man ! Good luck on working at the second episode (of course if you are working)!

My favourite levels are the Woods of Light and Caves! These levels had nice eyecandy and they toasted my eyes !!! I hope that the next episode will be too .

And Gus is right don’t use Triggers and scenery events on mirrored tiles ! That really causes access violation .
By the way you’re using a TSF only tileset and you don’t mark the upload as TSF only ?

My rating is 8.2 sorry …

1 of 4 users found this a good review. Did you? Yes/No

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