Amphibe: The Unsung Hero

Date uploaded:
2 Jan 2012 at 20:33 (Minor update on 2 Dec 2017)

Download details

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PT32 (More uploads by PT32)
Single player
Tileset maker, Violet CLM for betatesting
Screenshots (1.45 MB)

File contents

Unsung Hero.j2l Amphibe: The Unsung Hero 18.39 kB 31 Dec 2011
CarrFixDiam.j2t Carrotus Fix Diamondus 233.41 kB 03 Feb 2007
Boss1.j2b The Warhead 402.46 kB 03 Feb 2008 --Wasteland REMIX-- 984.64 kB 06 Dec 2011


My latest singleplayer effort. Takes the form of Amphibe, a poor underappreciated froggie who has to rescue Jazz and Spaz when the Schwartzenguard captures them.

Once again, I wrote my own music for it, with the exception of the boss song, which is Warhead.j2b.

VERY IMPORTANT! Back up your boss1.j2b file, because this pack has a custom song!

Here y’all go, and have fun. Tks again, Violet!!! You are the bomb!

EDIT: I was informed that this level may or may not work in 1.23 after all because of animation stuff, so I changed the label to TSF, just to be safe. Using JJ2+ MIGHT fix the problem for 1.23.


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Quick Reviews Average: 9

RecommendedFOX282 rated 9

Nice lvl. Playing with the frog was quite annoying but… It was fun :)

User Reviews (Sort by Helpful Index or Date Posted) Average: 6.9

Review by Sean

12 Jan 2012, 09:49
CTF Bug (7 Points)
Number of reviews with ratings7 Featured reviews0 Average helpfulness28%

You may want to obtain a copy of 1.23 and test the levels in that before releasing levels under a 1.23 label. Most of your releases cause Jazz to ‘run out of animations’, and as such we can’t all play them. It might also be why you constantly get very few reviews.

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Review by PT32

13 Jan 2012, 17:59
Jazz Jackrabbit (202 Points)
Number of reviews with ratings171 Featured reviews4 Average helpfulness61%

Huh. Well, maybe.

I guess I’ll change the label, just to be on the safe side.

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Review by TreyLina

3 Jan 2013, 00:10
Bee Boy Swarm (46 Points)
Number of reviews with ratings27 Featured reviews4 Average helpfulness63%

Well, this was the only level I didn’t play that was nominated for JCS awards, lets see if it’s worth the title.

I’m not sure what the theme is supposed to be, and some of the ec style has tilebugs (incomplete tiles), making it look wierd. Using tiles that were meant for layer 4 being used in layer 3 in some places is somewhat annoying when you play the level for the first time. Hint: Don’t use layer 4 solid masks for EC on other layers, it’s confusing, unless you use contrast. Most of the ec functioned alright, despite being nothing special. I guess it’s supposed to feel post acopalyptic, though the background doesn’t suggest much. In a nutshell it feels random for me.


It’s somewhat unique, though a shame it doesn’t make any use of the frogs ability at all. This then basically makes the entire level a handicap gimmick. Gimmicks can be great, though having nearly no interaction with the environment or enemies, makes it feel a bit lacking. I could see it having more potential if it wasn’t just about dodging. Interaction is possible as a frog, just more limited. On the postive side, this level isn’t all that linear and provides an interesting challenge for a while.

There’s also the layout, which bothers me. You may die because of having no idea what is down below, and no clear indication of pits. And once you have finished it at least once, you can skip some parts of the level by falling at the right places, specifically, near the start of the level where you go down. There’s also some useless maze deadends. Gems are useless if you don’t want to aim for a high score, and even so, you’re more likely to get a high score from a sp pack than a single level.

The boss arena is a little too time consuming, though quite creative. To win this, I practically stayed in the bottom right corner, and jumped when he used his attack. It seemed hard until I used this strategy. Though admittedly, I had easy mode on.

For a start, the volume of the samples is too high when it has led into the main thing, and the backing feels overdone. It starts off okay then BNNBBMBMBBNBFFBFBNBNBMFF-F-F-F. It eventually irritated me so much (and slightly ached my ears) that I had to change the music. I don’t really know if it fits, because if I had to change it, then I’d rather not listen to it. The boss music is good, though.

What’s with the ambient sounds? To be blunt, they were overused because they were everywhere. They distracted as well as annoyed me so much I had to mute the sound, which I have never had to do before. Why does it sound like I’m in the middle of a noisy factory? I thought I was out in nature.

For a little different kind of sp challenge, you may want to try this. Completing it before will give you a significant advantages of playing the level. Some stuff is annoying, but fortunately, you can mute or change it.

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