|mincapbr1.j2l||Nuclear||5.66 kB||26 Jan 2012|
|mincapbr2.j2l||Hydroelectric||5.79 kB||02 Mar 2012|
|mincapbr3.j2l||Wind||6.84 kB||23 Jan 2012|
|mincapbr4.j2l||Tidal||8.28 kB||21 Dec 2011|
|mincapbr5.j2l||Oil||12.05 kB||26 Jan 2012|
|mincapjb1.j2l||Wood||11.30 kB||25 Jan 2012|
|mincapjb2.j2l||Solar||9.16 kB||26 Jan 2012|
|mincapjb3.j2l||Biomass||11.02 kB||02 Mar 2012|
|mincapjb4.j2l||Coal||4.73 kB||29 Oct 2012|
|mincapjb5.j2l||Waste||8.64 kB||26 Jan 2012|
|AftermathI.j2t||LMAT: Aftermath Inferno||158.88 kB||03 Nov 2009|
|Beton Night.j2t||Beton Night||29.89 kB||23 Dec 2006|
|ICDreempipes1.j2t||IC - Dreempipes1||180.97 kB||07 Aug 2007|
|IronCrown.j2t||Iron Crown||6.54 kB||20 Dec 2002|
|JJ1 Fanolint v1.2.j2t||JJ1 Fanolint v1.2||86.80 kB||22 Nov 2009|
|Orbitusv.j2t||JJ1 Orbitus||67.73 kB||03 Dec 2003|
|OWSwamps.j2t||LMAT: OW Swamps||198.35 kB||13 May 2006|
|PalmtreePlazaDay.j2t||Palmtree Plaza - Day||140.41 kB||14 Feb 2011|
|SpaceWarbase.j2t||Space Warbase||138.96 kB||30 May 2002|
|WSF02.j2t||Windstorm Fortress II||127.16 kB||12 Oct 2008|
A pack that has been about a year in the making. 10 levels, 5 of which are Jailbreak and 5 of which are Bank Robbery.
Requires JJ2+ to host. Both gamemodes work best with at least 8 players.
Do not rate these without playing them in multiplayer. Several events used simply don’t work in single player.
March 2 2012 – Fixed pit in JB3, masking in scoring area of BR2.
October 29 2012 – Fixed jails in JB4 (took a while for someone to notice didn’t it)
Interesting pack, to say the least.
I can’t believe a decent review hasn’t been written about this yet, since it’s arguably a great pack. Good eyecandy, good mechanics and smooth flow.
In short, it’s a good pack, and DEFINITELY worth a download.
I feel like I failed you as a tester, but I’ll tell you here in hopes that you can update it!
In JB2, flag direction to top right jail doesn’t work.
In JB3, no MCE event in bottom right corner.
In JB4, there’s a bug whereby you keep dying if you fall in the pit in the pregame.
In BR2 there’s a bug where every 4th point for blue scores for red instead…
The rest seem perfectly functional though!
Sorry for not spotting this sooner.
Hey, better late than never.
- The flag direction shouldn’t actually matter.
- Added that MCE event (never bothered to actually fall in the pit during my own testing!)
- Can’t reproduce the JB4 bug.
- This scoring issue in BR2 only happened because someone managed to get a flag without returning it to a base. It was actually possible for this to happen due to me using an unmasked tile where I wanted a masked one (and not noticing); fixed now!
Eat your lima beans, Johnny.