|RaptureQuarantine.j2l||Quarantine - Rapture Tileset||3.37 kB||12 Aug 2012|
|RaptureWasteland.j2l||Wasteland - Rapture Tileset||3.74 kB||12 Aug 2012|
|SMb-Rapture1.j2t||SMb-Rapture1||93.77 kB||12 Aug 2012|
|SMb.Rapture2.j2t||SMb.Rapture2||93.69 kB||12 Aug 2012|
|graveyard.ogg||850.49 kB||12 Aug 2012|
If you like grayscale, gray, and some more gray, this might be the tileset for you.
Inspired by the Super Meat Boy world, Rapture
Despite the theme not being original, i had fun adding tiles based on the game, and i kinda like how it looks. I made this while i was bored, to try out PSP, and the only reason I’m uploading this is because it took a good amount of time to make, and Heck, someone might find this useful.
Feedback would be awesome
It is surely versatile because of those square tiles and composable background parts, but it is lacking on color and shape. The cloud BG is dispixeled, the skyscraper ruins are clearly rescaled, the trees are not smooth enough, and the main ground tiles are nothing but irregular polygons. At least, the eyecandy tiles give it a pleasant touch.
[Don’t rate levels you didn’t download ~cooba]
The original tileset in Super Meat Boy isn’t too bad, and it fits JJ2 pretty well.
Unfortunately, it’s been scaled and palletised completely naively. It’s now blurry, distorted, and full of stray pixels. The layout is also poor in places, with closely related tiles place far away from each other.
My advice is to just try again and put more effort into making it look as good as the original. If a tileset is worth converting, it’s worth converting well.
Eat your lima beans, Johnny.