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FC BLOCKS CTF.j2l | BLOCKED OUT | 5.03 kB | 12 Jul 2001 |
FC BLOCKS T.j2l | BLOCKED OUT | 5.03 kB | 12 Jul 2001 |
FC BLOCKS.j2l | BLOCKED OUT | 5.03 kB | 12 Jul 2001 |
Meza.j2t | Meza | 73.50 kB | 15 Aug 2001 |
creeper.s3m | "Point of Departure" | 432.75 kB | 01 Jun 1995 |
3 Versions of Blocked Out; Battle, CTF and Treasure
Whee. Im the firzt to review thiz. Great.
Anyway, my first comment: WHY CALL IT BLOCKED OUT IN CAPITALS? Maybe you didn’t knew I HATE Capital stuff when it isn’t needed?
Review:
It looks like a good level. Design is not bad, some eyecandy. But, how horrible, when I played the level, I saw warps to
“CafĂ©”, “Chatroom”, “Weapon shop”, etcetera. This looks like a hotel! Argh!. It’s great you can also play the level without entering that warps. Ignore them and you’ll have some battle level that’s too little and has got much dead-ends. Not much ammo-variety, not much other events, wrong next level setting, TOO MUCH CAPITAL STUFF.
Conclusion: Nice try. Make the level bigger and without that hotel-like warps and it could be great. A 4.7 for now.
The CTF level is very nice, I think.
I took 1.5 off for food.
Mind you! Someone gets a Sugar RUSH
and kills everything and everyone…
Actually, where is FC UNDERGROUND?
I need it to play with my server, coz
it’s my level’s Next…
-0.3 for dead Next Level in CTF.
Overall, a 8.2. (Chatroom is da idea!
Weapon Shop and Battle Arena too, but erase Cafe and all the food around the level.)
BTW, music and tileset are very k00l.[This review has been edited by Wazz Wackrabbit]
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Eat your lima beans, Johnny.
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