|plubtl01.j2l||Caucasus||6.02 kB||24 Feb 2015|
|Slimy LandA.j2t||Slimy LandA||194.73 kB||04 Jul 2010|
|LM_High.it||Higher Frequency||852.46 kB||27 Mar 2010|
“Caucasus” is a relatively small battle level – and the very first of this sort I have ever created in my JCS career. It hasn’t been beta-tested, but it’s likely to come up with some relatively fast-paced game play, as well as a darkly atmosphere based on shady and misty forests and landscapes. However, the main focus is on it being playable – and I hope this requirement is thereby fulfilled.
- 2 small carrots
- 2 Powerups (Seeker and Bouncer)
And as per usual, feedback is appreciated.
EDIT#1: eye candy alterations, bug fixes
EDIT#2 (February 24th 2015): After finding myself not creative enough to craft an entirely new Battle level, I decided to modify this one a little bit. I added some eye candy and made some fixes concerning the layout (the seeker PU is no longer as campy as it used to be).
Also note that this upload is NOT intended to be an entry for this JDC season’s battle level contest.
Not bad. The gameplay is fine, the flow is fine, although a few open and flat areas and lack of wall-based eyecandy makes it a bit too simple. However, it certainly fits Ragnarok’s requirements for an ODT level in my opinion and therefore it deserves a download recommendation and a relatively high rating.
Eat your lima beans, Johnny.