|xlmunfound.j2l||Unfound Area||5.41 kB||16 Jan 2013|
|Mystic Isle 2.j2t||Mystic Isle 2||61.02 kB||26 Jul 2007|
When I first found out about Rag’s contest I thought I didn’t have enough time to make an entry. However, I had made a start with a level this tileset so I decided to finish the level. It’s a pretty simple level, I kept the eye candy quite simple as well. The level has 2 PUs and 2 carrots. The calm and relaxing music was made by Kevin MacLeod from www.incompetech.com, I think it fits the setting of the level. There is no layer 7 but that’s because I think it fits the theme.
You can download the music here: http://www.sendspace.com/file/9e9tjv
I hope you still enjoy the level. It could be a start of a good year for me. I already uploaded more now than I did last year :)
I just fixed the level, I added a border and a few springs to improve the flow.
I really like the concept and the idea of this level. Therefore it’s a shame there are parts of it that ruin my view of it.
First, the right side lacks a border. You most likely know it will cause camping, and while it can easily be taken care of in a JDC ODT event, it can make the level unusable in bigger games outside of JDC. I suggest you at least add an invisible border; that should help.
Second, it’s very hard to go up left from the lower carrot for Spaz, and I believe it’s almost impossible for Jazz or Lori. That makes it a dead end and therefore a perfect spot for an ambush, without any chance of the ambushed player escaping if he’s low on health.
Third, the upper middle area is too flat, and that’s not really a good thing for a level with RFs.
As for the good parts: The flow on other parts is really good. The eyecandy is simple, but great; one of the aspects of this level I like the most. The layout is not bad, other than the stuff I have already mentioned.
For now, I cannot rate it more than 7.8. I will give it a DL rec though, if you fix the bugs (and if the J2o admins fix reviews), I’ll raise the rating to something above 8.
EDIT: It appears I was wrong about the right border, sorry. I shall therefore raise the rating, but my other points still stand.
EDIT v2: Thanks for the spring, it’s really useful. I was wrong about the border (only the left border causes invincibility) but it looks good this way as well, and the flow is definitely better now :) Rating raised once again!
Eat your lima beans, Johnny.