Unfound Area

Date uploaded:
16 Jan 2013 at 11:16 (Minor update on 16 Jan 2013)

Download details

Re-upload/Edit Download
DarkSonic (More uploads by DarkSonic)
CrimiClown for finding the music, Moonblaze for the tileset. By the way, this is an entry for Ragnarok's contest.
xlmunfound.zip (67.86 kB)

File contents

xlmunfound.j2l Unfound Area 5.41 kB 16 Jan 2013
Mystic Isle 2.j2t Mystic Isle 2 61.02 kB 26 Jul 2007


When I first found out about Rag’s contest I thought I didn’t have enough time to make an entry. However, I had made a start with a level this tileset so I decided to finish the level. It’s a pretty simple level, I kept the eye candy quite simple as well. The level has 2 PUs and 2 carrots. The calm and relaxing music was made by Kevin MacLeod from www.incompetech.com, I think it fits the setting of the level. There is no layer 7 but that’s because I think it fits the theme.

You can download the music here: http://www.sendspace.com/file/9e9tjv

I hope you still enjoy the level. It could be a start of a good year for me. I already uploaded more now than I did last year :)

I just fixed the level, I added a border and a few springs to improve the flow.


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User Reviews (Sort by Helpful Index or Date Posted) Average: 8.3

RecommendedReview by Ron97

16 Jan 2013, 15:41 (edited 16 Jan 13, 23:50)
Bee Boy Swarm (31 Points)
Number of reviews with ratings27 Featured reviews1 Average helpfulness44%

I really like the concept and the idea of this level. Therefore it’s a shame there are parts of it that ruin my view of it.

First, the right side lacks a border. You most likely know it will cause camping, and while it can easily be taken care of in a JDC ODT event, it can make the level unusable in bigger games outside of JDC. I suggest you at least add an invisible border; that should help.

Second, it’s very hard to go up left from the lower carrot for Spaz, and I believe it’s almost impossible for Jazz or Lori. That makes it a dead end and therefore a perfect spot for an ambush, without any chance of the ambushed player escaping if he’s low on health.

Third, the upper middle area is too flat, and that’s not really a good thing for a level with RFs.

As for the good parts: The flow on other parts is really good. The eyecandy is simple, but great; one of the aspects of this level I like the most. The layout is not bad, other than the stuff I have already mentioned.

For now, I cannot rate it more than 7.8. I will give it a DL rec though, if you fix the bugs (and if the J2o admins fix reviews), I’ll raise the rating to something above 8.

EDIT: It appears I was wrong about the right border, sorry. I shall therefore raise the rating, but my other points still stand.

EDIT v2: Thanks for the spring, it’s really useful. I was wrong about the border (only the left border causes invincibility) but it looks good this way as well, and the flow is definitely better now :) Rating raised once again!

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