|salrocket.j2l||Rocket Powered Rabbits||8.60 kB||31 Dec 2013|
|Space Warbase Edit.j2t||Space Warbase Edit||140.93 kB||02 Nov 2013|
|boss.it||Odyssey boss theme||334.03 kB||14 Dec 2001|
|alert.xm||829.46 kB||19 May 2011|
|circus_experience.xm||circus experience||665.92 kB||21 Apr 2013|
|cyn_-_rpg_boss.xm||rpg_boss||1976.00 kB||16 Oct 2007|
|zadan1.xm||techno chip||56.06 kB||19 Jul 2013|
|GYRATION.MOD||gyration||135.00 kB||18 Jan 2000|
|castlemania.s3m||Nightvision - Sandman/KFM||673.17 kB||12 Jun 2013|
|s2boss.s3m||Boss the Boss...||220.44 kB||06 Sep 2002|
|ffvictory.mp3||Victory Fanfare -original- fro||1726.61 kB||01 Nov 2013|
|Record.mp3||20.07 kB||08 Dec 2013|
|salrocket.j2as||122.49 kB||09 Jan 2016|
Rocket Powered Rabbits (RPR) is a vertical scrolling map using rockets for propulsion. Featuring over 4000 lines of angelscript, several custom bosses and enemies, timed and music synchronized fight sequences, and 10 music files, RPR is a very ambitious level. The boss fights are designed to challenge even veteran JJ2 players, and yet each of them has a strategy that when executed correctly could allow you to beat them without taking damage. Button mashers be warned, trying to win by “brute force” will be nigh impossible.
A video playthrough is available in case you are having difficulty. It is available here: http://youtu.be/4j4Of2BAWf8
Note that this level is designed to be played in COOP. To run it you should host a server in coop mode. You can play alone, or with others.
There may be a couple of minor bugs. I may or may not fix them in the future.
EDIT: 11/5/2016 – Fixed the level to work with new plus
We have a way to shoot stuff in the direction of the mouse now?! I sure missed a lot..
I couldn’t play the level since I don’t have TSF, but I watched your playthrough, and it looks like a lot of fun to play in coop! I feel that personally I would get bored on the long parts of boss fights, but playing in coop would stop that from happening.
[Don’t rate levels you haven’t played ~cooba]
Definitely one of the most interesting SP releases in the last couple of years. The time and effort taken to write the incredibly long script was worth it, as this level plays unlike anything that has been made up until now. Expect a certain frustration factor, however the overall experience is ultimately satisfying. Download highly recommended!
Awesome! It’s good to see you are still making AS levels and this one is just incredible and original. The thing I found most frustrating is that I keep clicking out of the screen but I guess this is also a bit my fault. I’ve only played this SP and I’m looking forward to play with others ;)
I’m not questioning your scripting skills. The level looks outstanding despite the fact that the tileset is pretty blocky. But I’m here to rate the map, not the tileset.
No more further explanation, this level is mindblowing!
And for this, we thank you. (Or atleast I do!)
Welcome to the league of (D)raven.
Well, it took me a while, but I finally managed to win this level.
Indeed, it was quite an interesting experience and something that is entirely new for jazzjackrabbit 2. Also, this is one of the first single player releases since the newest version of JJ2 plus(involving scripting) has been introduced.
The main concept is basic enough but is exploited in different ways throughout the level. Players can also observe what a possible obsession with the raven enemy could lead to. However, to my mind, it would be best if there were some sort of story to explain the occurrencies, despite the fact that it was designed for cooperative mode. Of course there is nothing wrong with leaving the player to interpret the reason for things like the rabbit flying into space while encountering bats and fish or Devan Shell flying on Bolly’s aircraft and transforming himself into a giant raven, but giving the creator’s point of view is not a bad thing either.
Decorations could have been slightly better, although here we have an excellent example of changing background colours accompanied with synchronization of events and music – that was well done.
Gameplay was, as mentioned earlier, very original. What I specifically liked about it is the balanced difficulty which made up for there being no choice between difficulty levels(once again, because of coop). Some of the bosses could be defeated with numerous strategies depending on the decision whether it is reasonable to get hit or not – making those main enemies requiring constant movement to avoid harder to fight opponents.
Overall, this is highly reccomended to download and a very good release to begin the year.
Very cool level! I played it many times that I can’t forget about this, the gameplay, eyecandy, custom flyboom objects and the vertical level were amazing!
10/10 HYPE HYPE HYPE!!!
I also know some cool music, because some of them are used i n other levels, while the others were used for the first time.
I also like the start of level, countdown themed, and some custom sounds were used in AngelScript code.
Boss battles were amazing, unfortunately there is a bug that prevents triggering final battle, it has to be fixed.
Enemies like ravens and laser sparks are so incredible, but the bug of bat enemy means taht I can’t see them. But the space fish are also cool and dangerous.
I know Why I can’t play this level, because there are lots of words private in AngelScript code, so I removed them and it works.But the download is highly recommended! Keep up the good work!
Eat your lima beans, Johnny.