Urdung Levels Carrotus Chapter

Date uploaded:
5 Nov 2015 at 11:19 (Minor update on 6 Nov 2015)

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FarkasUrdung (More uploads by FarkasUrdung)
Single player
Farkas Ürdüng

File contents

Ur0x20.j2l A Répaföld 16.09 kB 18 Oct 2014
Ur0x21.j2l Baljós Ég 15.63 kB 08 Jul 2015
Ur0x22.j2l Esti Zivatar 17.29 kB 06 Nov 2015
CarrFix.j2t Carrotus 1.5 Day 230.61 kB 02 Aug 2012
CarrFixE.j2t Carrotus 1.5 Evening 230.64 kB 02 Aug 2012
CarrFixM.j2t Carrotus 1.5 Midnight 230.66 kB 02 Aug 2012
CarrFixZ.j2t Carrotus 1.5 Zombified 230.66 kB 02 Aug 2012


A followup to my castle levels set located here: http://www.jazz2online.com/downloads/7415/urdung-levels-castle-chapter/

This one follows the same pattern, in other words, the levels are in the same style as the original levels, and there’s an extra third level which is more challenging and has purple gems.
Lori is, again, unusable here due to a lack of high jumping ability.

Extra credits:
Uses the edited carrotus tilesets by zapS and olsen.


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Quick Reviews Average: 7.5

Superjazz rated 7.3

This is a well-crafted and decent-looking old-fashioned short single-player level that is actually fun to play. The levels were hardly any challenge for a veteran player like me even in turbo mode but I still enjoyed it. I had fun exploring the secret areas. The levels used a few slightly original concepts as well, especially in the last level.

RecommendedSeren rated 7.7

These are good quality and introduce some interesting twists to the traditional single player level design style. Unfortunately they won’t be challenging for a relatively skilled player, with their abundance of carrots and lack of strategically placed enemies. The visuals show professionalism and care to detail.

User Reviews (Sort by Helpful Index or Date Posted) Average: 8.25

RecommendedReview by Blaze The Movie Fan

28 Nov 2015, 01:00 (edited 28 Nov 15, 01:02)
Frog (14 Points)
Number of reviews with ratings14 Featured reviews0 Average helpfulness11%

This is my first review since 2004, and probably the first PROPER review I make. Anyway, I will talk about the gameplay but first I’m gonna talk about the looks of the level.

It looks great, it looks exactly like the Carrot levels in the main game, which isn’t a problem I love that.

But now for the gameplay. In all three levels there are a lot of paths to choose. It’s not straight forward in fact if you go a different path, you get different items, which I find great. And each level take around 15 minutes to beat, which is reasonable.

And the third level is very hard, which is great since I love a good challenge and this level has that for sure. But there is one big problem I have, and this is a major one that needs to be addressed. Early on in the third level when going up, there is a chance you can get stuck in the wall. And it’s impossible to off the walls without cheating or loading a save stage. Which is a bad thing because I wanna play legitimately.

Another issue that I have is the fact that all the text was in Hungrian. And google translate didn’t help much as it gave improper grammar, not your fault, Google Translate is a bad program. But could you next time maybe make an English version as well?

Overall this level is pretty awesome, and you did a good job with it. These problems I mentioned might be major, but I still had a lot of fun with the level overall.

1 of 1 users found this a good review. Did you? Yes/No

RecommendedReview by Bloody_Body

5 Nov 2015, 17:40 (edited 8 Nov 15, 15:17)
Bee Boy Swarm (36 Points)
Number of reviews with ratings32 Featured reviews1 Average helpfulness93%

This chapter is much better than the previous one. I mean “Urdung Levels Castle Chapter”. You’ve became a more experienced levelmaker.
First two levels seemed to be pretty easy, just a little bit harder than original ones, however the third level was much harder, but I managed to complete the chapter whithout dying despite of being not a very good player :D
I liked some of your original decisions- gem stomp hidden under blocks , blocks that can be destroed only if you capture a copter and blocks you have to climb on to reach a higher place, pits that warp you to the certain place in front of them, needles you have to go through even when you encounter a boss. And there are many other things I wouldn’t bother to list. The secret placement is exellent. I still didn’t manage to gain all the coins.

There are also some drawbacks, of course. But they aren’t critical.

1) Language.
There are tons of hints but all of them are in Hungarian. If the information is useful, please, traslate them into English!
2) Recolors.
As far as I understood you used tilesets made by someone else. I like the variety of additional tiles but the recolor of the tileset used by third level isn’t succesful as for me… It’s almost the same as Carrotus Night but simply darker… Objects also change their colors. You can easily change the colors in Photoshop, but don’t touch first 96 of them- they are objects’ colors! Or it’s even easier to make recolors with Angel Script.

Good job! I’m looking forward the new chapters!

1 of 2 users found this a good review. Did you? Yes/No

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