Castle Turtlevania


Download details

Re-upload/Edit Level
Speaktrap (More uploads by Speaktrap)
Date uploaded
7 Dec 2016 at 21:44
Single player
Some stolen snippets and music, too lazy to write them all down
TSF+ (This file requires JJ2+)
Average satisfaction
Download (7.78 MB)

File contents

turtlevania.j2l Castle Turtlevania 25.20 kB 03 Dec 2016
HauntedH1fix.j2t HauntedH Fixed 364.86 kB 05 Jan 2015
._turtlevania.j2as 0.17 kB 07 Dec 2016
turtlevania.j2as 23.56 kB 07 Dec 2016
fear2.mod fear 2 237.95 kB 03 Jan 2015
goodbye_world.mod goodbye world 128.08 kB 02 Jan 2015
life_of_stagelife.mod life of stagelife 117.16 kB 03 Jan 2015
turtlevania-music.mod castlevania 1 35.83 kB 03 Dec 2016
KNEW.S3M No one knew 956.22 kB 17 Aug 1996
WHISPER.S3M The Whispering Rain 383.66 kB 08 Nov 1996
Pip Malt - Amiable Amiable Arachnids 4027.30 kB 04 Jun 2010
Pip Malt - Redemption (Shadows Fall) 2521.07 kB 07 Mar 2009
Pip Malt - The Serpent's The Serpent's Wings 1317.24 kB 10 Mar 2009


A Castlevania inspired Metroid-like level.

After about a year of stagnant development I decided to at least roughly wrap this level up and upload here on J2O.
I’m not fully satisfied with the outcome, but I got tired of this tileset very long ago and there are few fun quirks I wish to share with you.
The code is a mess, but my next metroidvania level (and I hope this time will be finished much faster and more polished) is already leaner from the ground-up.
But if despite of this anyone is interesed in expanding this pack you’re free to go!
In the meantime I wish you at least half a fun :)

I almost forgot: here’s the missing file (just a climatic ambient on the start of the level)

Minor update on 28 Feb 2017 at 12:27


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Quick Reviews Average: 6.6

gorkemdeniz rated 6.2

The Tileset is pretty solid, eyecandy.
Some interesting Script features but having no checkpoints is really disappointing for such as newbie as myself.
Liked the Music picks, surely fits on the atmosphere, especially for boss fights.

Recommendedcooba rated 7.0

While I agree this is flawed I believe it’s a bit more than the sum of its parts.

User Reviews (Sort by Helpful Index or Date Posted) Average: 6.9

Review by Violet CLM

13 Jan 2017, 07:17
Auto-Reviewing Zombie (490 Points)
Number of reviews with ratings278 Featured reviews19 Average helpfulness89%

Castle Turtlevania is that frustrating level that does a lot of things fairly well but nothing great, and you have to wonder what would happen if that weren’t the case. If there were all new enemies, for example, would it be an amazing single player experience or would everything else suffer as a result? I’m not sure. But it’s still possible to play this and think every few minutes “huh, this is pretty cool,” even if not “this is incredible.”

TreyLina’s review includes a lengthy list of cons that I find myself about half-and-half on. Yes, firing up is weird, hiding vital warps behind layer 3 is rarely advisable, the death system is frustrating, and it is kind of barren-looking. Haunted House is always a kind of barren tileset, at least in that it has no background layers, but it is possible to do more with it than this. Still, I appreciate that eyecandy was never the main focus here.

Other things she listed I’m more okay with giving a pass. Being Jazz-only is fine in principle (though the implementation shouldn’t be buggy). Not being able to run (initially) is fine. The health system, including the carrots you’re always allowed to pick up, is fine. Branching out a bit from typical JJ2 gameplay is generally something I’m in support of, and I don’t think any of those things are bad decisions. The bird mode is maybe a little silly, but I didn’t mind that much because the antigravity buttstomp was so much fun that why would I ever want to be a bird? Again, maybe it’s a little bit buggy, but it’s fun! Enemies dropping ammo is somewhat muted by the fact that they’re all the default enemies, so non-blaster ammo isn’t as useful as it could be, but by gosh I’m glad the level tried doing it anyway.

Basically, Castle Turtlevania is a level with a lot of heart. (Even though it chooses not to represent health with heart icons anymore.) My reaction to its flaws is not “eww” but “aww”—it’s clearly trying and I want it to get better. I look at its pride in its ideas—two distinct unlockable ways to fly! distinct areas with captions and themes! a non-euclidean maze!—and I look forward to what those things can look like someday with a bit more polish. Yes, it’s buggy and not so pretty and the bosses really aren’t very good, but these feel like symptoms of a lack of practice, not of passion. This is a great step. This is good confidence. I hope to see more.

3 of 3 users found this a good review.

RecommendedReview by Blackraptor

6 Apr 2017, 09:09 (edited 6 Apr 17, 09:09)
Way better than Aiko (843 Points)
Number of reviews with ratings464 Featured reviews32 Average helpfulness92%

Blacky’s Single Player Catch Up Review #4:

My time spent playing this map was in near equal parts awe and frustration. My advice would definitely be set up a checkpoint/lives system of some kind so you could expand the level, more routes and areas but less dead ends, less linearity but way more direction (I had no idea where to access the chaos realm and eventually ran into it by luck/accident for example, because it was hidden with no indication), spend the same focus and passion on eyecandy and actual level design as on the creativity of the scripting. You have done a better homage to Castlevania than I have with my sprawling colossal single player level, I have never been as hyped about something I rated in the 7’s as I am about this, I feel like the shortcomings in this level are a lot easier to improve upon compared to the stuff you did well, there is lots of potential here – it’s like a swing that was almost a grand slam but was ruled a foul ball or something. Looking forward to your next upload!

0 of 0 users found this a good review.

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