|xlmcensored.j2l||Pootropolis||26.76 kB||21 Dec 2016|
|xlmtoilettown.j2l||Toilet Town||26.77 kB||21 Dec 2016|
|xlmuncensored.j2l||Shittown||26.87 kB||21 Dec 2016|
|ICColon2FLn.j2t||Colon 2 Fix Loon||177.44 kB||19 Dec 2016|
|xlmcensored.j2as||1.70 kB||19 Dec 2016|
|xlmtoilettown.j2as||1.70 kB||19 Dec 2016|
|xlmuncensored.j2as||1.70 kB||19 Dec 2016|
|Going_For_A_Side_Stroll.mp3||4095.96 kB||29 Nov 2016|
An admin approved for this filename to be uploaded. I have included a ‘censored version’ aswell.
Oh well, here it is..
It has been over a year since I released something here, so it was about to time to do something about it. So I present you.. S**ttown, Pootroplis and Toilet Town!
And basically, all of these levels are the same..
So S**ttown is the original name and map of this ‘package’. Since I contacted an admin who said it might be offensive to anyone I decided to create a censored version, which is Pootropolis.
And since it was a pretty balanced map I also decided to create a CTF level. Well, the only major differences are CTF bases and 2 spots of seeker ammo removed.
Also, this is one of my entries for Trey’s Contest.
Merry Christmas folks! (And don’t forget I’m finished uploading maps =D ).
EDIT: Well, I think this level needs some explanation, so here it goes:
I was watching/playing South Park“The Stick Of Truth. In some part, you go into the sewers of South Park, where Mr. Hankey lives. And I was like ‘Huh, I think I can build a city in the sewers aswell in Jazz Jackrabbit!’ But I came to a conclusion that the tileset didn’t let me so I contacted PJ for a remake of Colon, and praise him for doing that for me <3. Well, I just got a crazy idea and I fully focussed on that, and S**ttown is the result (due to the lack of a better name.. (Or I just didn’t want to because I wanted to push boundaries with levelnames..))
I’m not a fan of the campy placement of the Seek PU; otherwise this is a decent level with a rather surreal theme. Visually there’s some interesting ideas going on although it does look a bit contrived in places. The layout seems to work better as a CTF level as it’s more or less semi-symmetrical. I like how the base areas are designed.
Eat your lima beans, Johnny.