|Corridors of chaos
|21 Jul 2017
|Corridors of invisibility
|21 Jul 2017
|Windstorm Fortress III
|20 Jan 2017
|Volcano Valley Zone.ogg
|20 Jul 2017
I was supposed to release this last week, but I was pretty busy. But here it is! My best CTF level so far, and I hope you enjoy it!
EDIT: Reduced the music size and made it loop a lilttle. You don’t actually have to redownload then, but if you want to host, then you should redownload in case you want the clients to download the music, otherwise if you host the old 6 MB junk you’d just be playing mean.
EDIT2: The invisible version says 27th of June instead of 28th. This was all actually finished a few days before but still it was released on the 28th.
So anyway the text string now says 28th of June. Last edit, I swear.
i PLAYED THIS AND IT WAS WAY BETTER THAN I TOUGHT!!
Quite a solid level, which means it’s not very chaotic unfortunately. Bouncer pu doesn’t really offset RF pu with this layout though.
Fun level, the middle area including the 2 carrots and the Pepperspray is cool especially when you fall from the top to the bottom. Though some “zigzag” areas (6 of them) are kinda bouncer biased
By no means a bad level, but very plain in every meaning of the word. The winding S-shaped corridors are overused and having to go through them all the time gets tiring fast. I dislike both carrot placements but the top one is particularly bad. Lastly, it’s not atmospheric enough. No parallax layers. It feels like a soulless collection of blocks.
This map has quite a few interesting things to offer. Bouncer is extremely powerful here to wreck your enemies in these curves. RF on the other hand gives an extra boost for more speed in those curves. This map is actually quite fun once you have played a couple of games here. I’d like to see more eyecandy here, though it’s not a big deal I assume.
Eat your lima beans, Johnny.