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|rh_kaninchenbau.j2l||Kaninchenbau||86.50 kB||01 Apr 2018|
|Mez01.j2t||MEZ01||35.74 kB||10 Jul 1998|
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check out down the rabbithole
If you’re a lazy dumbass like me, if you only like to run, shoot and type “jjnowall” and “jjfly” when the level you’re currently playing is tedious but you want to get a better look of it to write a review, please scroll page down to “Brief review” – that part was written exactly for you!
The level is really huge but my review isn’t going to be huge at all. Honestly speaking, I’ve spent an hour or so on checking out the rabbithole, and, obviously it was hardly enough to explore even 20-30 % of the level. Probably I should have spent a little bit more time on playing the level in order to write a non-quick review, but I was really fed up with it. However I managed to feel the gameplay and to make up my mind about the level itself.
So, what I was talking about, you are supposed to explore this enormous area of the rabbithole, which looks more like a futuristic space station. There are different areas or zones that are connected by warps and tubes (sometimes you have to walk in the tubes as they don’t actually suck you). The laws of physics don’t always work there (don’t forget that it’s a rabbithole, wonderland, Lewis Carol’s logic and stuff like that – how much better the level could be if you’ve used Psych tileset with its rich eyecandy!) – sometimes you may slam into an invisible wall, or be captured by “sucker tube” events that hang in the air, bullets and bird’s feathers are flying here and there but they don’t affect you in any way – they are kinda eyecandy.
Be prepared to spend a lot of time on finding your way. In fact it’s just a huge labyrinth. Only if you like unhurried monotonous gameplay (which I highly doubt if you’re reading the bief review) can I recommend this level to you.
6.0… Ok, well, let it be 6.5 for your efforts.
Eat your lima beans, Johnny.