|xlmcinder.j2l||Mt. Cinder||25.71 kB||03 Apr 2018|
|BurningTowers3.j2t||BurningTowers3||67.25 kB||21 Apr 2016|
|Corrupted Sanctuary.j2t||Corrupted Sanctuary||122.01 kB||02 Apr 2002|
|Rootalopicus.j2t||Rootalopicus||17.18 kB||21 Aug 2015|
|Thermal.j2t||Thermal K.1||195.67 kB||06 Jan 2009|
|Volcano.j2t||Volcano||11.41 kB||21 Dec 2002|
|Waz18.j2t||Dark Reign (waz18)||51.71 kB||21 Aug 2015|
|wbrg.j2t||Where Bad Rabbits Go||49.07 kB||22 Feb 2017|
|meteor.j2a||3.29 kB||23 Dec 2017|
|SEfirework.j2a||5.19 kB||18 Feb 2018|
|weaponMega.j2a||24.65 kB||30 May 2017|
|Hot Damned.ogg||1786.50 kB||25 Mar 2018|
|xlmcinder.j2as||23.78 kB||05 Apr 2018|
|SEfirework.asc||8.02 kB||18 Feb 2018|
|SEweapon.asc||14.07 kB||27 Feb 2018|
|weaponMega.asc||4.52 kB||30 Jun 2017|
|EFATT1.wav||35.06 kB||04 Apr 2018|
|Expmine.wav||25.18 kB||16 Jun 2017|
|lavadrop.wav||86.90 kB||30 Mar 2018|
|lavaflow.wav||1829.53 kB||27 Mar 2018|
|RUMBLE1.wav||305.94 kB||30 Mar 2018|
|RUMBLE3.wav||301.45 kB||31 Mar 2018|
|SEfirework1.wav||175.22 kB||18 Feb 2018|
|SEfirework2.wav||140.57 kB||18 Feb 2018|
|MLLE-Include-1.4.asc||9.55 kB||03 Apr 2018|
|xlmcinder-MLLE-Data-1.j2l||MLLE Extra Data||10.74 kB||03 Apr 2018|
|xlmcinder-MLLE-Data-2.j2l||MLLE Extra Data||7.17 kB||03 Apr 2018|
A large CTF level set in a desolate volcanic landscape. Somewhat inspired by maps such as CTF-LavaGiant from UT99 and CTF-Smote from UT2k4. Contains a number of powerful custom weapons, which all but guarantee an explosive firefight!
Probably the fastest I’ve ever worked in MLLE/JCS; this was made in the best part of three days. Consider this my present to JJ2 to celebrate its 20th birthday!
Mt. Cinder, the volcano mountain.
Both CTF bases are on the far edges of the map with the blue base on the left and the red on the right, sitting each on top of the tower. Yes, this level is symmetric, which works quite well in a map like this with the Mt. Cinder in the middle. The volcanic mountain is also where most of the fighting will take place apart from the bases, alot of power-ups sitting on the edges of the mountain or scattered in caves right upon entry. It is where you will also find the full carrot at the bottom where the lava will kill you in an instant aswell as a small carrot at the top of the mountain plus each base also have a small carrot. Flying carrots are also scattered across the exterior of the map, the flying carrots can only be used for ten seconds, but it will also deactivate upon entry of the interiors like the towers or the mountain, which is well thought of to prevent too much flying, and that is important in a map of this size. This makes the map suitable for large public games.
This map uses different ammo for some weapons like the bouncers being replaced as stone balls or seekers being replaced as fireworks going straight in the air. The choices of weapons suit the gameplay very well, as the fireworks will be most usefull in taking down players who use the flying carrot. There is plenty of ammo around and spawn quite frequent.
First of, this map is freakin’ huge, and with that, finishing it in just 3 days as stated above is pretty impressive. Despite of being symmetric, you can clearly see how much details PJ put in this map. Also the originality is surely visible, with tilesets like BurningTowers3, Rootalopicus and Volcano(you don’t see these alot nowadays)you can safely state this as a one of a kind map. Everything is amazingly put together while it’s not too distracting while playing, but when standing still you will be amazed by the visuals of this map. The music also fits the level just fine.
Overall this is a unique, very detailed map made for public games of atleast 4vs4 or above. Download recommended? Absolutely.
Eat your lima beans, Johnny.