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|hgfBrokenCircuit.j2l||Broken Circuit||7.88 kB||11 May 2018|
|hgfDiamondusColosseum.j2l||Diamondus Colosseum||1.38 kB||11 May 2018|
|hgfMedivoTimes.j2l||Medivo Times||3.88 kB||11 May 2018|
|hgfOperationCleanupBoss.j2l||The Showdown||0.70 kB||11 May 2018|
|hgfRabbitsDontStink.j2l||Rabbits Don't Stink||4.25 kB||11 May 2018|
|j1Medivo.j2t||Jazz 1: Medivo||55.88 kB||07 May 2018|
|JJ1 Diamondus -NOKA.j2t||JJ1: Diamondus -NOKA||141.81 kB||08 May 2018|
|JJ1 Tubelectric NOKA.j2t||JJ1 Tubelectric NOKA||124.72 kB||08 May 2018|
|Jazz1Enemies v03.j2a||42.34 kB||08 May 2018|
|JJ1BOSS.it||87.36 kB||10 May 2018|
|Diamondus.s3m||77.06 kB||08 May 2018|
|Medivo.s3m||113.91 kB||09 Mar 2018|
|Tubelectric.s3m||96.98 kB||08 May 2018|
|hgfBrokenCircuit.j2as||2.65 kB||11 May 2018|
|hgfDiamondusColosseum.j2as||3.16 kB||11 May 2018|
|hgfMedivoTimes.j2as||2.06 kB||11 May 2018|
|hgfOperationCleanupBoss.j2as||6.21 kB||11 May 2018|
|hgfRabbitsDontStink.j2as||1.82 kB||11 May 2018|
|Jazz1Enemies v04.asc||62.83 kB||08 May 2018|
|Resize v10.asc||23.90 kB||08 May 2018|
|TrueColor v12.asc||31.59 kB||08 May 2018|
|hgfoperationcleanup.j2ep||13.50 kB||11 May 2018|
|Jazz1Enemies_Diamondus_BumblingBee.bmp||4.37 kB||08 May 2018|
|Jazz1Enemies_Diamondus_TurtleGoon.bmp||57.47 kB||08 May 2018|
|Jazz1Enemies_Medivo_GhostRapierVertical.bmp||10.25 kB||08 May 2018|
|Jazz1Enemies_Medivo_Helmut.bmp||13.76 kB||08 May 2018|
|Jazz1Enemies_Tubelectric_BlasterHorizontal.bmp||6.24 kB||08 May 2018|
|Jazz1Enemies_Tubelectric_BlasterVertical.bmp||5.44 kB||08 May 2018|
|Jazz1Enemies_Tubelectric_Spark.bmp||8.17 kB||08 May 2018|
|MLLE-Include-1.4.asc||9.55 kB||11 May 2018|
Ever wondered what it would be like if your level objectives weren’t the same in every level? In this level pack, the objective changes every level. The objective is explained by a sign at the start of each level.
The level pack ends with a new custom boss for you to battle, which is set up to be easier or harder depending on the difficulty setting you chose.
On top of that, there’s also a secret level with a new objective not found in any other levels in the pack. See if you can find it!
This level pack isn’t intended to really have a story, but if you really want one: Jazz is returning to Diamondus, Tubelectric, and Medivo to tie some loose ends. What loose ends? I have no clue.
NOTE: Download the new version, please! The old version was missing a few necessary files.
Thanks to Violet CLM for notifying me!
Fun levels, JJ1 tilesets and enemies give it a nice theme. Though I expected a second phase for the boss.
These are perfectly fine levels. They set out what they seek to accomplish with no unnecessary frills along the way. The eyecandy is little more than it takes to distinguish wall from non-wall, with occasional tile bugs but no great level of detail. The code is slightly buggy (strange number display in the secret level; arrows point toward gems while they’re still being collected in Medivo) but generally works and is sufficient for a set of quick experiments. Level design makes a good effort at not just being straight lines, and there’s a respectable variety in enemy/obstacle choice. The different levels’ objectives are similar enough to make the pack coherent yet different enough to keep things interesting. All in all a successful outing.
Eat your lima beans, Johnny.