Date uploaded:
23 Aug 2018 at 12:32 (Minor update on 29 Aug 2018)

Download details

Re-upload/Edit Level
Toni_ (More uploads by Toni_)
Capture the flag
PurpleJazz, Sir Ementaler, Smoke, Hordy, Hyperion, Warren, JellyJam, AhMo, A7med, antix, tc, CJ and everyone else who played the level in my server
TSF+ (This file requires JJ2+)
Screenshots (4.64 MB)

File contents

xlmnidavellir.j2l Nidavellir 12.33 kB 23 Aug 2018
LavaFortress_v2.j2t Lava Fortress v2 115.38 kB 05 Oct 2010
xlmnidavellir.j2as 0.78 kB 29 Aug 2018
jjnetAmmoNida.asc 1.84 kB 23 Aug 2018
Avengers.mp3 4429.58 kB 21 Aug 2018


Nidavellir *My entry for Season 13 CTF Level Making Contest

This level is inspired by the latest Marvel Avengers movie. Nidavellir is a planet where Thor went for his axe to kill Thanos. Therefore the level uses avengers music file to fit the theme.

The level is medium sized and it is up to judges to decide if it is 3v3 only or not. There are 3 main lanes from left to right base and the middle lane has 2 ways – above and under the carrot. 4 floors in total.

3 power ups:
1) Toaster PU at the top middle
2) Fireball gun PU at the bottom left
3) RF PU at the bottom right

There are 4 scripts in this level:
1) Full NRG Carrot can be shot and will fall straight to the bottom of the level
2) +1 Carrots can not be shot
3) Electro blaster lifetime is 1.25 times longer
4) Toaster +15 and Bouncer +15 ammo crates are replaced with +30 ammo piles
(special thanks to SE, PJ, Smoke and for helping with scripts)

Gameplay – the level was designed not to be campy. You have where to hide but you can’t camp much in the level because every camp spot can be countered. A lot of places are useful for fireball gun and the carrot area is pretty complex. You can camp the carrot from sides and shoot electro blaster that will reach the other wall (that is why I needed the electro blaster script). You can shoot the carrot down and defend it with toaster (that is why I needed the Full NRG script). Or you can wait on the bridge, but you can be attacked from the bottom with seekers under the bridge. Depending on the situation there is always a way out if played smart.
Bases can be attacked/defended on different ways Top, middle and bottom (sucker tube).
I designed the level and tried to make it balanced as much as possible.

*if you host the level, don’t use /mutators guide on because the ammo pile script won’t work. Here is the guide instead:

Edit: Fixed the filename of the script library file because of Camel Duels server issues.


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Quick Reviews Average: 7.5

RecommendedRagnarok! rated 8.0

Nice level, although I think a touch too big for purpose, and I think the pickup placement could have been ever so slightly more intuitive!

I think if the top layer was removed this would actually serve as a pretty good 3v3 level. Nonetheless, I look forward to seeing this in a JDC event.

RecommendedP-F rated 7.0

too simisymmetrical.

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