|UrJung.j2l||Puszi-ny?l P||15.46 kB||07 Jun 2019|
|UrJung1.jpg||69.54 kB||07 Jun 2019|
|UrJung2.jpg||72.71 kB||07 Jun 2019|
|UrJung3.jpg||58.56 kB||07 Jun 2019|
This is a standalone jungle level.
All 3 difficulty levels are optimized — use either Jazz or Lori for maximum difficulty.
(This level is compatible with even version 1.20.)
I really enjoyed this level, reminds me a bit of the original ones but with additional difficulty. Some of the enemy placements were a bit mean (like the 3 monkeys around you when you drop down through the tree log, and the bats hidden in layer 3 tiles and dragons used on the tree branches where blended in with the leafs) but otherwise I think the difficulty was fair.
The level design was pretty cool as well. I really liked the layout especially in the areas with the boulders. My only complaint would be that I think there should be maybe a bit more carrots 2-3 in the level, you don’t get any untill about 40% of the level (though most likely there are more on easy difficulty).
Personally I like the original music for the jungle level, but the final level music is fine I guess.
This gets a definite recommendation, especially for players who like the original levels as far as layout goes (though it’s a bit harder).
Also nice to see someone else from Hungary also making levels.
The level is a bit empty of interactivity toward the start, and I don’t think Devan was necessary, but otherwise I’ve got nothing to complain about here… the eyecandy is solid and the gameplay is great. The pathways tend to be just narrow enough to invoke the feeling of being in a (jungle) cave but not so narrow that they become uncomfortable. There’s a lot of variation in stuff to do, in particular the rolling rocks that are executed incredibly well: you know they’re coming and they land where they’re supposed to land and they’re minor inconveniences in-between. You’re forever changing direction as you navigate the level and it feels very nice and organic. Sometimes there are some interesting jumps. Secret areas tend to be fairly rewarding and not very hard to find, which is a combination that leads to a good feeling of fun. A lot of mileage comes from hollow logs, often in combination with sucker tube events, and they give the level a memorable uniqueness without ever venturing into being overused. The tileset is used to pretty much its full effect and there are a number of spots where there’s a tree or a some platforms or something to make sure the level never spends too long on one thing. A fine example of pure JJ2 leveling.
Eat your lima beans, Johnny.