Jazz Jackrabbit 2 - Advance Edition Part 1

Date uploaded:
15 Mar 2020 at 17:05 (Minor update on 18 Mar 2021)

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(SF)-SteFan-BG (More uploads by (SF)-SteFan-BG)
Single player
SF or SteFan
1.23+ (This file requires JJ2+)

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File contents

Beach+-SH.j2l Beach Bunny Bingo 9.95 kB 16 Jun 2020
Beach2+-SH.j2l Marinated Rabbit 12.88 kB 16 Jun 2020
Castle2-SH.j2l Dungeon Dilemma 16.52 kB 15 Jan 2020
Castle2n-SH.j2l Knight Cap 18.10 kB 31 Jan 2020
Colon1N-SH.j2l Victorian Secret 11.99 kB 14 Apr 2020
Colon2D-SH.j2l Colonial Chaos 10.01 kB 30 Apr 2020
ICCarrot1-SH.j2l Tossed Salad 13.20 kB 15 Feb 2020
ICCarrot1n-SH.j2l Carrot Juice 13.47 kB 15 Feb 2020
JJ2 - AE.j2l Get Hard or Turbo Mode 1.99 kB 09 Feb 2018
NOKALabrat1-SH.j2l Weirder Science 14.27 kB 15 Mar 2020
NOKALabrat2-SH.j2l Loose Screws 12.50 kB 01 Apr 2020
Psych1D-SH.j2l Purple Haze Maze 11.44 kB 15 May 2020
Psych2N-SH.j2l Funky Grooveathon 8.35 kB 01 Jun 2020
To be continue.j2l To Be Continue? 0.90 kB 13 Feb 2018
Trainer v2-SH.j2l Rabbit In Training 6.72 kB 09 Feb 2018
Castle2.j2t Castle 2 209.44 kB 14 May 2015
Castle2N.j2t Castle 2 Night 209.43 kB 29 Mar 2002
Castle_v2.j2t Castle v2 128.25 kB 19 Apr 2009
IC - Carrotus1.j2t IC - Carrotus1 241.13 kB 23 Sep 2013
IC - Carrotus2.j2t IC - Carrotus2 241.16 kB 23 Sep 2013
Noka - Labrat 2.j2t Noka - Labrat 2 199.78 kB 07 Oct 2006
Noka - Labrat.j2t Noka - Labrat 199.78 kB 07 Oct 2006
Psych3.j2t Psych 3 190.46 kB 22 Mar 2003
Psych3N.j2t Psych 3 Night 190.41 kB 22 Mar 2003
xlmbeach1.j2t Beach + Day 235.19 kB 01 Jan 2007
xlmbeach2.j2t Beach + Night 235.23 kB 01 Jan 2007
In the kikchen(4mt).mod in the kitchen(4mt) 123.75 kB 11 Oct 2006
Interference Ending.mod Interference Ending 62.57 kB 11 Oct 2006
The golden ages.mod the golden ages 63.57 kB 11 Oct 2006
LC-Carrotus.s3m Carrotus 523.36 kB 29 Mar 2000
wl4-hall.s3m Hall of Hieroglyphs 31.86 kB 19 Mar 2016
Castle.it Castle City 771.32 kB 30 Jul 2005
halloween2.it 241.87 kB 25 Nov 2011
hoteldelfino.it The Ghosts of Hotel Delfin 143.51 kB 16 Jun 2005
Labratory Remix by CC.it Labratory CarrotusCastle 2730.07 kB 14 May 2012
Theme 1.it Theme 1 114.10 kB 11 Oct 2006
tta-16.IT Spook Mansion 293.31 kB 19 Jan 2005
YI Castle.it Castle 90.23 kB 11 Oct 2006
FODLabratFunk.xm Labrat Funk 760.30 kB 19 Sep 2011
Hiscore.xm Hiscore 484.69 kB 03 Jun 2009


Discord: (SF)SteFan#2961

Here’s Video.
Training Demo – https://www.youtube.com/watch?v=nCW3PstuO-A


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User Reviews (Sort by Helpful Index or Date Posted) Average: 7

Review by Bloody_Body

16 Mar 2018, 21:04 (edited 16 Mar 18, 23:18)
Bee Boy Swarm (36 Points)
Number of reviews with ratings32 Featured reviews1 Average helpfulness92%

Let’s review this!

I think I should start with cons. Won’t you object?

First of all, all the events work only on hard difficulty. Was it supposed to be like that? Yeah, I’ve noticed your warning, but what’s the point of depricating medium and easy difficulties?

The usage of tiles is decent but far from perfect. There are edgy sides here and there and I also feel a lack of eyecandy – pots, ruined walls, armours, cannons, ect. But it’s not a pity, the more experienced JCSer you will become the better you’ll be in this.

And one more thing. You forgot to upload music files. That’s why the levels are mute.

The gameplay is fine. There are well-placed secrets and spikes (damned spikes!) Probably the level is easier with Spaz – he is good in avoiding them. You don’t have to solve damned puzzles in order to proceed (many JCSers out there overdo this) you just run and shoot. Or, better to say, ran, fall into spikes and shoot. :D

Well, I sence a potential of a great levelmaker in ya. All you need is practice. And a proper feedback. So, I’m looking forward your future works. Let’s see if you’re mad enough to make all 12 levels!

1 of 1 users found this a good review. Did you? Yes/No

Not recommendedReview by Violet CLM

17 May 2018, 01:45 (edited 17 May 18, 01:46)
I might as well work here (519 Points)
Number of reviews with ratings280 Featured reviews23 Average helpfulness89%

It’s hard to play this level and not wonder why it exists. That’s not intended as a dig at its quality but merely an observation… on the one hand, its main focus seems to be making Rabbit in Training a harder level by introducing more enemies and spikes, but on the other hand, sometimes this transitions into adding new areas to the level altogether. There’s nothing inherently wrong with those new areas, but what does their inclusion say for the feasibility—or sensibility—of the “Advance Edition” project? Is adding totally new areas to individual levels really within the scope of making them harder, or does it mean the level author should just focus on original works without the odd crutch of the official levels’ old designs? By doing both things, and relying on Rabbit in Training as a hook to bring people in to try all-new details, is the author somehow cheating? I don’t exactly have answers for these questions, but basically, this is a confusing gameplay experience.

Which is kind of unfortunate, because if you pretend for a moment that Rabbit in Training never existed and everything is new to you, this isn’t exactly a bad level. The challenges are not new and original, perhaps, but they’re perfectly functional and enjoyable. And for all the weirdness of passing in and out of the Rabbit in Training layout, it’s never really a problem, except for the text signs, which range anywhere from unintentional humor to complete unhelpfulness.

I don’t think I’ll intentionally come back to this, if only because the weird insistence that people use Hard or Turbo makes it a lot harder to play than the average level. But it’s not a bad start.

P.S. if you’re going to use a bizarre tileset rearrangement of dubious usefulness, at least include it in the zip for people to download.

1 of 1 users found this a good review. Did you? Yes/No

RecommendedReview by ForthRightMC

27 Mar 2018, 11:06 (edited 2 Jan 20, 12:52)
CTF Bug (8 Points)
Number of reviews with ratings8 Featured reviews0 Average helpfulness10%

SteFan I really like your super-hard training level, the edgy sides and lack of eyecandy is the main problem, however, the pack doesn’t seem bad. I’ll give you 8 of 10. Also Bloody_body made a mistake – there are 2 main levels in each planet. That means there will be 24 main levels and 3 secret ones – 27 in total, all of them super-hard.

Download recommended

Also, you could use MLLE to insert more layers or tiles from other tilesets. This editor will be useful to you. Also, transitions of level’s colors in boss battles are also useful, because Bloody_Body and I are fond of recolors.

Good luck!

EDIT: The first castle level (Castle2-SH.j2l) is very good! Keep it up to the end and rest of the levels will be released.

0 of 2 users found this a good review. Did you? Yes/No

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