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|Beach+-SH.j2l||Beach Bunny Bingo||9.95 kB||16 Jun 2020|
|Beach2+-SH.j2l||Marinated Rabbit||12.88 kB||16 Jun 2020|
|Castle2-SH.j2l||Dungeon Dilemma||16.52 kB||15 Jan 2020|
|Castle2n-SH.j2l||Knight Cap||18.10 kB||31 Jan 2020|
|Colon1N-SH.j2l||Victorian Secret||11.99 kB||14 Apr 2020|
|Colon2D-SH.j2l||Colonial Chaos||10.01 kB||30 Apr 2020|
|ICCarrot1-SH.j2l||Tossed Salad||13.20 kB||15 Feb 2020|
|ICCarrot1n-SH.j2l||Carrot Juice||13.47 kB||15 Feb 2020|
|JJ2 - AE.j2l||Get Hard or Turbo Mode||1.99 kB||09 Feb 2018|
|NOKALabrat1-SH.j2l||Weirder Science||14.27 kB||15 Mar 2020|
|NOKALabrat2-SH.j2l||Loose Screws||12.50 kB||01 Apr 2020|
|Psych1D-SH.j2l||Purple Haze Maze||11.44 kB||15 May 2020|
|Psych2N-SH.j2l||Funky Grooveathon||8.35 kB||01 Jun 2020|
|To be continue.j2l||To Be Continue?||0.90 kB||13 Feb 2018|
|Trainer v2-SH.j2l||Rabbit In Training||6.72 kB||09 Feb 2018|
|Castle2.j2t||Castle 2||209.44 kB||14 May 2015|
|Castle2N.j2t||Castle 2 Night||209.43 kB||29 Mar 2002|
|Castle_v2.j2t||Castle v2||128.25 kB||19 Apr 2009|
|IC - Carrotus1.j2t||IC - Carrotus1||241.13 kB||23 Sep 2013|
|IC - Carrotus2.j2t||IC - Carrotus2||241.16 kB||23 Sep 2013|
|Noka - Labrat 2.j2t||Noka - Labrat 2||199.78 kB||07 Oct 2006|
|Noka - Labrat.j2t||Noka - Labrat||199.78 kB||07 Oct 2006|
|Psych3.j2t||Psych 3||190.46 kB||22 Mar 2003|
|Psych3N.j2t||Psych 3 Night||190.41 kB||22 Mar 2003|
|xlmbeach1.j2t||Beach + Day||235.19 kB||01 Jan 2007|
|xlmbeach2.j2t||Beach + Night||235.23 kB||01 Jan 2007|
|In the kikchen(4mt).mod||in the kitchen(4mt)||123.75 kB||11 Oct 2006|
|Interference Ending.mod||Interference Ending||62.57 kB||11 Oct 2006|
|The golden ages.mod||the golden ages||63.57 kB||11 Oct 2006|
|LC-Carrotus.s3m||Carrotus||523.36 kB||29 Mar 2000|
|wl4-hall.s3m||Hall of Hieroglyphs||31.86 kB||19 Mar 2016|
|Castle.it||Castle City||771.32 kB||30 Jul 2005|
|halloween2.it||241.87 kB||25 Nov 2011|
|hoteldelfino.it||The Ghosts of Hotel Delfin||143.51 kB||16 Jun 2005|
|Labratory Remix by CC.it||Labratory CarrotusCastle||2730.07 kB||14 May 2012|
|Theme 1.it||Theme 1||114.10 kB||11 Oct 2006|
|tta-16.IT||Spook Mansion||293.31 kB||19 Jan 2005|
|YI Castle.it||Castle||90.23 kB||11 Oct 2006|
|FODLabratFunk.xm||Labrat Funk||760.30 kB||19 Sep 2011|
|Hiscore.xm||Hiscore||484.69 kB||03 Jun 2009|
Part 1 of Advance Edition is completed.
We have released Beach 2!
News: I have done it! For Months ago at last i finish the Damn Level. https://www.youtube.com/watch?v=-lQyiP2u3Xo
Training Demo – https://www.youtube.com/watch?v=nCW3PstuO-A
Castle – https://www.youtube.com/watch?v=YT0s0okSXeg
Carrotus – https://www.youtube.com/watch?v=n8Q9fS3bX0I
Labrat – https://www.youtube.com/watch?v=GghkJ_uNqP0
Colon – https://www.youtube.com/watch?v=Fj-ikt1Ze8Q
Psych – https://www.youtube.com/watch?v=kFlXqoJlNc0
Beach – https://www.youtube.com/watch?v=IunZwRbwgE0
Let’s review this!
I think I should start with cons. Won’t you object?
First of all, all the events work only on hard difficulty. Was it supposed to be like that? Yeah, I’ve noticed your warning, but what’s the point of depricating medium and easy difficulties?
The usage of tiles is decent but far from perfect. There are edgy sides here and there and I also feel a lack of eyecandy – pots, ruined walls, armours, cannons, ect. But it’s not a pity, the more experienced JCSer you will become the better you’ll be in this.
And one more thing. You forgot to upload music files. That’s why the levels are mute.
The gameplay is fine. There are well-placed secrets and spikes (damned spikes!) Probably the level is easier with Spaz – he is good in avoiding them. You don’t have to solve damned puzzles in order to proceed (many JCSers out there overdo this) you just run and shoot. Or, better to say, ran, fall into spikes and shoot. :D
Well, I sence a potential of a great levelmaker in ya. All you need is practice. And a proper feedback. So, I’m looking forward your future works. Let’s see if you’re mad enough to make all 12 levels!
It’s hard to play this level and not wonder why it exists. That’s not intended as a dig at its quality but merely an observation… on the one hand, its main focus seems to be making Rabbit in Training a harder level by introducing more enemies and spikes, but on the other hand, sometimes this transitions into adding new areas to the level altogether. There’s nothing inherently wrong with those new areas, but what does their inclusion say for the feasibility—or sensibility—of the “Advance Edition” project? Is adding totally new areas to individual levels really within the scope of making them harder, or does it mean the level author should just focus on original works without the odd crutch of the official levels’ old designs? By doing both things, and relying on Rabbit in Training as a hook to bring people in to try all-new details, is the author somehow cheating? I don’t exactly have answers for these questions, but basically, this is a confusing gameplay experience.
Which is kind of unfortunate, because if you pretend for a moment that Rabbit in Training never existed and everything is new to you, this isn’t exactly a bad level. The challenges are not new and original, perhaps, but they’re perfectly functional and enjoyable. And for all the weirdness of passing in and out of the Rabbit in Training layout, it’s never really a problem, except for the text signs, which range anywhere from unintentional humor to complete unhelpfulness.
I don’t think I’ll intentionally come back to this, if only because the weird insistence that people use Hard or Turbo makes it a lot harder to play than the average level. But it’s not a bad start.
P.S. if you’re going to use a bizarre tileset rearrangement of dubious usefulness, at least include it in the zip for people to download.
SteFan I really like your super-hard training level, the edgy sides and lack of eyecandy is the main problem, however, the pack doesn’t seem bad. I’ll give you 8 of 10. Also Bloody_body made a mistake – there are 2 main levels in each planet. That means there will be 24 main levels and 3 secret ones – 27 in total, all of them super-hard.
Also, you could use MLLE to insert more layers or tiles from other tilesets. This editor will be useful to you. Also, transitions of level’s colors in boss battles are also useful, because Bloody_Body and I are fond of recolors.
EDIT: The first castle level (Castle2-SH.j2l) is very good! Keep it up to the end and rest of the levels will be released.
Eat your lima beans, Johnny.