|ezhf.j2l||Hellfire||41.91 kB||12 Apr 2020|
|Hellfire.j2t||Hellfire||385.90 kB||10 Apr 2020|
|SEroller.j2a||7.81 kB||10 Apr 2020|
|fault_lines.ogg||5547.51 kB||10 Apr 2020|
|ezhf.j2as||12.41 kB||12 Apr 2020|
|SEroller.asc||9.71 kB||10 Apr 2020|
|SEweapon.asc||14.07 kB||10 Apr 2020|
|SEroller.wav||98.96 kB||10 Apr 2020|
|MLLE-Include-1.5.asc||12.62 kB||10 Apr 2020|
|ezhf-MLLE-Data-1.j2l||MLLE Extra Data||15.77 kB||12 Apr 2020|
|ezhf-MLLE-Data-2.j2l||MLLE Extra Data||14.71 kB||12 Apr 2020|
A new battle level that takes place in the depths of hell. This is a large map that’s suitable between 10-24 players. This version got updated since the AB22 pack, based on experiences there.
Changes include: extra longetivity on fire shield bullets, tiny bit of roller ammo near the lava (-1 dmg or shield necessary) and some powerup swaps. (Bouncer becomes blaster, rf becomes bouncer, gun9(left) becomes RF and blaster becomes gun9). Some ammotype piles at the top got swapped.
Hope you will enjoy the level.
Some quirky movement issues aside (Mainly opinion based stuff), this level is mostly technically solid and very impressive in ALL aspects I considered.
One of the best JJ2 battle levels ever made.
Almost exceptional job Gerakobits!
Top notch stuff right here. Nice starting positions btw.
Plays well and has gorgeous visuals. Instantly one of my favorite battle maps.
Eat your lima beans, Johnny.