Refuges from that familiar school of level design that places a new thing every few tiles and doesnât worry about petty things like âoverall layoutâ or âdead ends.â Raven Pride is comparatively normal, despite managing to be both incredibly platformy and also incredibly cramped, but the other three go wild with tubes, vines, weird shapes, and everything else. Itâs a style that can only possibly work in battle but can be a lot of fun to mess around in. Sometimes itâs a little hard to see whatâs going on, and the layouts arenât always quite as conducive to exploring as you might expect, but in general sometimes itâs just nice to play around in something where you canât predict the rest of the layout based on sound level design principles. Get a lot of players together and chase each other around the weirdly shaped blocks.