Date uploaded:
4 May 2020 at 10:12 (Minor update on 12 May 2020)

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Re-upload/Edit Download
PurpleJazz (More uploads by PurpleJazz)
Thanks to cooba, FawFuL, Seren, Jelly Jam, TreyLina, FireSworD, Loon, Smoke and Jety for their helpful feedback.
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Screenshots (2.26 MB)

File contents

ezmoon.j2l Moonrise 22.01 kB 12 May 2020
Moonrise.j2t Moonrise 367.12 kB 06 May 2020
Wandering_Ghosts.ogg 1818.40 kB 06 May 2020
ezmoon.j2as 4.21 kB 12 May 2020
spelunky_ignite.wav 15.83 kB 06 May 2020
MLLE-Include-1.5.asc 12.62 kB 12 May 2020
ezmoon-MLLE-Data-1.j2l MLLE Extra Data 4.49 kB 12 May 2020


Small battle level set in a moonlit castle ruin.

My entry for the SS4 contest.


EDIT 06/05/20: Some minor adjustments to the flow and the ammo placement.

EDIT 12/05/20: Added one ways to the clock tower floor. Also fixed a minor tilebug that was bugging me, lol.


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Quick Reviews Average: 9.4

RecommendedDragusela rated 9

I give 9 because I like the tile set, the level design and the soundtrack.
And I like the fact that there is a giant Moon in the background.

RecommendedFireSworD rated 8.6

A very Purple-Jazzed up level that encourages a lot of mooning about.

RecommendedTanKanT rated 10

beautiful :3

RecommendedJohnAsen01 rated 10

This level is like Transylvania !

User Reviews (Sort by Helpful Index or Date Posted) Average: 8.5

RecommendedReview by Stijn

5 May 2020, 23:59
Auto-Reviewing Zombie (454 Points)
Number of reviews with ratings284 Featured reviews13 Average helpfulness87%

It’s a very pretty level, and plays well. The one ‘gimmick’ (if you can call it that) is the big clock tower at the centre of the level: there’s some ammo behind it and you can ‘hide’ in it. This is a little unintuitive to me, somehow it seems to make more sense for it to be solid as it usually it is in other levels. But that’s a bit of a nitpick, and easy enough to get used to. I like how there’s a lot of ammo and a few powerups too, which should enable fast-paced games in a level this small, though there are also three carrots which could be quite powerful/annoying in the hands of a defensive player. Then again, there’s not really anywhere to hide in a level of this size.

It’s funny how much of a difference the music makes – I initially played this with music off and thought it had a very nice tranquil nighttime kind of athmosphere. Then I enabled music and that went completely out of the window as the funky guitar kicked in. It’s still a nice track though, and fits the graphics too, in a different way.

All in all, a good-looking and well-made level!

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