|ezmoon.j2l||Moonrise||22.01 kB||12 May 2020|
|Moonrise.j2t||Moonrise||367.12 kB||06 May 2020|
|Wandering_Ghosts.ogg||1818.40 kB||06 May 2020|
|ezmoon.j2as||4.21 kB||12 May 2020|
|spelunky_ignite.wav||15.83 kB||06 May 2020|
|MLLE-Include-1.5.asc||12.62 kB||12 May 2020|
|ezmoon-MLLE-Data-1.j2l||MLLE Extra Data||4.49 kB||12 May 2020|
Small battle level set in a moonlit castle ruin.
My entry for the SS4 contest.
EDIT 06/05/20: Some minor adjustments to the flow and the ammo placement.
EDIT 12/05/20: Added one ways to the clock tower floor. Also fixed a minor tilebug that was bugging me, lol.
I give 9 because I like the tile set, the level design and the soundtrack.
And I like the fact that there is a giant Moon in the background.
A very Purple-Jazzed up level that encourages a lot of mooning about.
This level is like Transylvania !
It’s a very pretty level, and plays well. The one ‘gimmick’ (if you can call it that) is the big clock tower at the centre of the level: there’s some ammo behind it and you can ‘hide’ in it. This is a little unintuitive to me, somehow it seems to make more sense for it to be solid as it usually it is in other levels. But that’s a bit of a nitpick, and easy enough to get used to. I like how there’s a lot of ammo and a few powerups too, which should enable fast-paced games in a level this small, though there are also three carrots which could be quite powerful/annoying in the hands of a defensive player. Then again, there’s not really anywhere to hide in a level of this size.
It’s funny how much of a difference the music makes – I initially played this with music off and thought it had a very nice tranquil nighttime kind of athmosphere. Then I enabled music and that went completely out of the window as the funky guitar kicked in. It’s still a nice track though, and fits the graphics too, in a different way.
All in all, a good-looking and well-made level!
Eat your lima beans, Johnny.
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