|temsf1.j2l||Maguuma Jungle||21.83 kB||26 Jun 2020|
|temsf2.j2l||Tomb of the Unknown King||11.50 kB||26 Jun 2020|
|temsf3.j2l||Darkmoor Swamp||10.22 kB||24 Jun 2020|
|temsf4.j2l||Fleur Deli||12.26 kB||26 Jun 2020|
|temsf5.j2l||The Kingdom of Winds||7.30 kB||25 Jun 2020|
|temsf6.j2l||Aetherius||12.64 kB||25 Jun 2020|
|temsf7.j2l||The Nth Dimension||10.70 kB||26 Jun 2020|
|temsf8.j2l||Pandaemonium||8.00 kB||23 Jun 2020|
|AlienPalace.j2t||Alien Palace||100.39 kB||26 Feb 2018|
|Aztec2.j2t||Aztec 2||401.51 kB||16 May 2018|
|Egypt.j2t||Egypt (day)||223.15 kB||28 Jun 2001|
|Gothic TSF.j2t||Gothic TSF||189.97 kB||22 Jul 2008|
|Heaven.j2t||Heaven||156.10 kB||26 Nov 2001|
|Sirius1.j2t||Dimensions1||74.01 kB||06 Jun 2001|
|SwampsD.j2t||Swamps Day||196.30 kB||11 Nov 2001|
|tradjap_fixed.j2t||Traditional Japan Fixed||127.98 kB||27 Mar 2009|
|K_BALLAD.S3M||The Last Ballad||542.21 kB||14 Jan 1996|
|mechanism eight.s3m||mechanism eight - necros/fm||727.96 kB||24 Nov 2005|
|She Walked Tall.s3m||She Walked Tall||353.58 kB||16 May 2003|
|K_FARE.IT||Farewell||881.57 kB||20 May 1996|
|oracle2.it||Oracle2||1525.38 kB||23 Feb 2020|
|siren_-_incubuss.it||Incubuss||866.81 kB||23 Feb 2020|
|suprfist.it||SuperFist||1926.75 kB||23 Feb 2020|
|the_heartstone.it||The Heartstone||978.74 kB||23 Feb 2020|
|temsf.j2e||The Even More Secret Files||30.38 kB||17 Jun 2020|
|Artwork.png||159.74 kB||17 Jun 2020|
|Title.png||4.69 kB||25 Jun 2020|
With the original Doom getting a new episode a little while ago, I thought Jazz Jackrabbit 2 deserved one as well, so why not make it myself?
The Even More Secret Files is a pretty vanilla episode, made in JCS using some of the best tilesets created over the years, trying to create a feeling of an actual JJ2 expansion.
Tilesets by Blade, Agama, Galavant, Dodges and Seren. All music by Alexander Brandon, free downloadable songs of his I was able to find online. Episode character artwork by Etceterist (https://www.etceterist.co.za/). A big thanks to Violet CLM for being willing to playtest and provide feedback.
Hope you enjoy!
Fairly lengthy, nice level design, nice eyecandy. I can’t complain, it’s a good vanilla level pack. Give it a try.
I played through this pack a number of times while testing it, as it gradually shed the details I found most onerous, so it kind of made sense to wait a while and give myself a comparatively fresh perspective before reviewing it. However, six months was perhaps too long. Oh well.
Reviewing big packs like this always forces the choice between writing separate minireviews for every level in a row vs. writing one big review that tries to encompass everything, and I am going to try to compromise a bit by listing the highlight of each level and letting that mostly stand in for a bigger picture review:
If it’s not clear, I like this episode. It’s not perfect—there are times it’s a little too obvious the level layouts are just filling available space, often with straight lines, rather than obeying any higher principles, for example, and the switch between small platforms and indoor tunnels is a little too repetitive across multiple levels—but there’s a lot of good stuff here across multiple tilesets, and the difficulty is always kept reasonable and moderated by generous supplies of pickups. All levels feel like they’re of similar length and don’t drag on for too long. New gimmicks and challenges keep being presented throughout. The graphics are always functional and appropriate and rarely obscure the player’s vision. It’s a good time.
Eat your lima beans, Johnny.