Frosted Peaks

Rating
9.1
Reviews:
4
Downloads:
153
Date uploaded:
1 Sep 2020 at 12:25 (Minor update on 4 Jan 2021)

Download details

Re-upload/Edit Download
Author
PurpleJazz (More uploads by PurpleJazz)
Type
Capture the flag
Credits
Thanks to everyone who helped with testing and provided feedback.
Version
TSF+ (This file requires JJ2+)
Satisfaction
N/A
Screenshots

File contents

ezfrost.j2l Frosted Peaks 99.94 kB 04 Jan 2021
CandionVPeaks.j2t CandionV Peaks 430.43 kB 31 Aug 2020
SEroller.j2a 7.81 kB 30 Dec 2020
weaponVMega.j2a 32.08 kB 10 Apr 2020
level5.ogg 3791.04 kB 17 Jul 2006
ezfrost.j2as 9.00 kB 04 Jan 2021
MLLE-Weapons.asc 47.25 kB 30 Dec 2020
SEroller-mlle.asc 1.01 kB 30 Dec 2020
SEroller.asc 9.71 kB 30 Dec 2020
SEweapon.asc 14.07 kB 30 Dec 2020
WeaponVMega3.asc 3.28 kB 10 Apr 2020
HH17_lowind.wav 438.07 kB 21 Jun 2020
SEroller.wav 98.96 kB 30 Dec 2020
MLLE-Include-1.5w.asc 13.16 kB 04 Jan 2021
ezfrost-MLLE-Data-1.j2l MLLE Extra Data 11.88 kB 04 Jan 2021
ezfrost-MLLE-Data-2.j2l MLLE Extra Data 10.76 kB 04 Jan 2021

Description

Medium-large CTF level set high up on the icy slopes of a colossal mountain range in the far north.

My entry for the Silver Jubilee contest.

Recommended for 6-16 players.

Enjoy!

Level asset credits:

  • Base tileset by Violet CLM, modified by PurpleJazz
  • Additional background trees from BioWinter by BioHazardUOI
  • Background mountains by Trideka and Vnitti
  • Aurora borealis graphic from Clipartkey (unknown author)
  • Crystals from Mezmerize by Dethman, modified by Seren
  • Wooden planks from CrysilisV by Violet CLM
  • Ice Cloud custom weapon by Violet CLM
  • Roller custom weapon by Seren
  • Music: Starsky Partridge – Level 5 (from UT2004 soundtrack)

EDIT 04-01-2021: Based on feedback, there have been some slight visual changes to the level to make it look a little more striking without going overboard.

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Quick Reviews Average: 9.1

RecommendedDragusela rated 9.5

I really like this, good job

RecommendedFawFul rated 9.0

A very professional level. This level is thematically at the top of levelmaking. The tileset could have used a little more visual variation, especially for making the middle more organic where the level struggles a little bit showing it’s symmetry. Besides that this a near perfect level. It plays really well too and includes surprising elements.

RecommendedLoon rated 8.9

The theme is very well executed, giving this level a very unique touch. The level also makes good use of ‘Slide’ events which works well in those certain places. However I feel the bottom area lacks a bit. I can’t quite put my finger on it to be honest. Overall a near perfect level with great visuals and gameplay. DL Recommended!


User Reviews (Sort by Helpful Index or Date Posted) Average: 0

RecommendedReview by Violet CLM

Posted:
27 Dec 2020, 00:00
I might as well work here (519 Points)
Number of reviews with ratings280 Featured reviews23 Average helpfulness89%
Rating
N/A

One thing the official JJ2 releases did that didn’t catch on too much in fanmade levels is creating multiplayer levels to accompany single player levels. All the different commercial JJ2 releases included multiplayer levels, some of them better remembered than others, but only a handful of fanmade single player packs—e.g. Rabbit Honor Guard, Lost World—have done the same.

So, it’s nice to see a CTF version of Snowball Valley.

CandionV, which this is ostensibly based on, has always been an incredibly garish tileset, but Frosted Peaks plunges deep into the soft blues and grays area of the color spectrum and never leaves, with just enough contrast between ground and background to make clear what is solid. A lovely static aurora in the background adds a little bit of green but is rarely very visible, as layers upon layers of trees and mountains fill the distance lower down. This should serve to make it easy for the player to know where they are (at least vertically), though the different layers all look similar enough in their color distribution that this effect is somewhat muted.

What’s especially interesting about the gameplay is the focus on weapons that shoot downwards, with both bouncer (powerup)s and rollers included. The layout also goes out of its way to support them: not only are there lots of platforms hanging above the main structures of the level, the CTF base areas also invite downward weapons through the bridges that otherwise serve as ways for flagholders to escape. But these guns, which have perhaps the most utility when fired from the top of the level, are found mostly at the bottom. So a player who takes the time to explore and gather resources from multiple areas in the level should have the advantage over a player who spawns and immediately runs back into battle around the bases or carrots.

In general there are a lot of clever details here, both visual and mechanical. Waterfalls are frozen in place and don’t use animated tiles. The thin Stonar platforms are everywhere and make navigation more interesting, and the constant poles surrounding them make them feel that much more integral to the level as a whole. The slide events will probably have minimal effects on competitive gameplay but they’re nice to have anyway. It’s good.

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