|ezcrayon-MLLE-Data-1.j2l||MLLE Extra Data||13.19 kB||01 Nov 2020|
|ezcrayon-MLLE-Data-2.j2l||MLLE Extra Data||13.01 kB||01 Nov 2020|
|ezcrayon-MLLE-Data-3.j2l||MLLE Extra Data||12.82 kB||01 Nov 2020|
|ezcrayon.j2l||Crayon Valley||105.67 kB||01 Nov 2020|
|CrayonValley.j2t||Crayon Valley||445.48 kB||18 Oct 2020|
|ezcrayon.j2as||5.61 kB||01 Nov 2020|
|pretty.xm||pretty||1028.13 kB||19 Aug 2013|
|MLLE-Include-1.5.asc||12.62 kB||01 Nov 2020|
|crayonbridge.j2a||0.83 kB||13 Oct 2020|
This level was initially made for cooba’s cooba’s Silver (+1) Jubilee Contest, but it took way longer than expected to fully finish this (and it’s way past the deadline now unfortunately).
It’s a colourful CTF level that uses a mashup of different tilesets like Emeraldus, JJ1 Diamondus, Bloxonius, Lagunicus, Carrotus and Colony. It’s quirky with a heavy focus on the central carrot. Should work for games between 6-14 players.
23/10/20: Bug that made mountains scroll instead of clouds due to layer rearrangement. Now fixed. Lantern lights are now animated slower.
26/10/20: Mask fixes for the sand
Another solid CTF level from Faw. The various JJ1 sets have been amalgamated together in a nifty way to create a visually interesting level. The pastel colors in the background complement the sprite layer nicely without being distracting. The gameplay and the layout are pretty excellent for the most part, with a few handy tricks here and there.
Eat your lima beans, Johnny.