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BONUS -Wash your clothes ! | 1.71 kB | 26 Dec 2020 |
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MLLE Extra Data | 4.70 kB | 31 Dec 2020 |
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Project Reject | 9.28 kB | 31 Dec 2020 |
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MLLE Extra Data | 8.51 kB | 27 Dec 2020 |
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Ruins | 22.00 kB | 27 Dec 2020 |
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MLLE Extra Data | 4.11 kB | 02 Oct 2020 |
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Smelly moment | 5.07 kB | 02 Oct 2020 |
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MLLE Extra Data | 3.92 kB | 27 Dec 2020 |
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Back to lab | 7.74 kB | 27 Dec 2020 |
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Blgruins111 | 110.66 kB | 27 Dec 2020 |
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ColdRuins | 273.85 kB | 04 Jan 2020 |
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pokec | 170.44 kB | 02 Oct 2020 |
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1.07 kB | 26 Dec 2020 | |
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Frolick Lane | 995.92 kB | 19 Sep 2018 |
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SETI | 666.55 kB | 06 Feb 2012 |
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Medivo | 758.80 kB | 15 Jul 2020 |
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420.53 kB | 30 Dec 2020 |
I hope you will enjoy my new single player map c: . Big thanks for Naps ,for helping me with maps and testing. Excuse my english please if you find any mistakes in texts. No its not faded story part 2.
Is this the Halloween Hare level pack?
[No it is not. ~PurpleJazz]
The faded story part 2 is here! Everyone!
btw, who scripted these?
had fun playing this, and the story made me smile/chuckle, so kudos for that.
Well over a year after Faded Story, a new SP from Lynx is finally here! While it appears to be a pack, it’s more or less a single level accompanied by a prologue, a bossfight, an ending, and a weirdo bonus thingy.
Anyway, the opening scene is done pretty well and introduces a brief but funny storyline about a monster escaping, using old fashioned foreground tiles to display the dialog. It also introduces snowflakes that you can try to collect for completion. The flakes don’t appear to serve an additional purpose other than ‘doing it all’.
The actual level is mostly vanilla but does focus on several scripted elements. Antigravity can be activated and deactivated by touching arrow signs and is essential to navigate the level. Beer is a custom food item that leaves you stoned (err, drunk) for a few seconds. Apparently the Jackrabbits are not used to drinking alcohol at all.
Ammo is the usual with Bouncers and Toasters being the most prominent. Enemies are Turtles, Bats, Ravens, and Hatters. With each of them being placed thoughtfully enough to pose a bit of a challenge. Sometimes backtracking is required to switch gravity or to get a Trigger Crate that couldn’t be stomped earlier with antigravity on.
I don’t like the floor/ceiling spikes that much. In a flash, they are pretty hard to distinguish from nearby tiles and I often got hit by the sides where I didn’t expect the mask to be. That said, the short spinning spikeboll section was a highlight. Overall, playing on Hard the level still felt fairly easy for the seasoned player, as I completed it with all snowflakes and the coin warp in less than half an hour.
The boss is mostly a sprite swap of a vanilla boss that only adds a barrage of smoke rings coming out of its top. You will understand why once you play it. Not a lot more challenging than the original boss but funny nonetheless.
Clearing the ending level will take you to a little bonus. A tiny level that has you fighting and collecting laundry (sprite swapped enemies & food). While funny, I survived the onslaught for several minutes and couldn’t find a way to clear it. That’d mean there’s no formal way to end the level other than getting a gameover which registers your score.
Anyway, it’s a very accessible, relatively newbie friendly, mildly scripted level that I recommend to everyone. Not the most original, but plenty of thoughtful level design is there.
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.
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