|xlmnc.j2l||Lonely House||6.30 kB||16 Sep 2021|
|xlmncday.j2l||Lonely House||6.26 kB||16 Sep 2021|
|Aztec2.j2t||Aztec 2||401.51 kB||16 May 2018|
|Carrot1.j2t||Carrottus 1||193.78 kB||02 Oct 2002|
|ICColon2F.j2t||Colon 2 Fix||164.83 kB||14 Apr 2016|
|Irealize.xm||i realize||2766.94 kB||12 Sep 1999|
|snz_-_warfare_in_my_mind.mp3||8375.58 kB||08 Dec 2017|
|xlmnc.j2as||0.37 kB||16 Sep 2021|
|xlmncday.j2as||0.38 kB||16 Sep 2021|
|xlmnc-MLLE-Data-1.j2l||MLLE Extra Data||3.11 kB||16 Sep 2021|
|xlmncday-MLLE-Data-1.j2l||MLLE Extra Data||3.08 kB||16 Sep 2021|
So, there is a little house in the middle of the fields here in my town.
So I decided to recreate it in the levels.
There are 2 powerups, 1 carrot, toaster, seeker and RF weapons.
I really like the house design! And the atmosphere and wishing well placement are awesome!
Also, the music is made by snz (Warfare In My Mind) & radikson (I Realize).
Looks nice but gameplay is nonexistent. Don’t do things like carrots next to two seeker ammo crates, the player with the powerup will stay there forever and win. This is especially bad in this map because it’s literally the only room in this map.
Cooba’s review is exaggeratedly low. It’s a simple and visually appealing battle level, perhaps not ideal for competitive battles but I can see how it could be enjoyable for casual players looking for something fun and simple.
Eyecandy in both levels is interesting (dirt tiles are repeating too much on some places). I like how you combinated carrotus with colon. Its interesting how you chosed to use lighter color in backround wich is more far, looks like there is sunrise in far but you are still in dark. I kinda dislike that roof on 70,35 has same color as another roof wich is up, i think it should be darker, cuz that roof is in backround and you cant step on it (its kinda confusing). Well is well.
Layout itself is kinda boring, looks too empty for me. Also there is not enought ammo.
Music is ok.
Eat your lima beans, Johnny.