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|Structured CTF readme.txt||0.91 kB||12 Dec 2001|
|Claustrofobia.j2l||Claustrofobia!||3.75 kB||12 Dec 2001|
|Factorial fiasco.j2l||Factorial Fiasco||4.88 kB||12 Dec 2001|
|The CelLlevator.j2l||The CelLlevator!||4.48 kB||12 Dec 2001|
|The Destroyer.j2l||The Space Destroyer||7.16 kB||12 Dec 2001|
|The Dimensionator.j2l||The Lost Dimensionator||4.24 kB||12 Dec 2001|
|The Reconstructor.j2l||The Evil Re-constructor||8.01 kB||12 Dec 2001|
|7th Lava Fall.j2t||7th Lava Fall||345.14 kB||06 Sep 2000|
|CyberSpaz Tileset1a.j2t||CyberSpaz Tileset1a||96.19 kB||18 Jan 2000|
|CyberSpaz Tileset2v.j2t||CyberSpaz Tileset2v||170.25 kB||18 Jan 2000|
|mezmerize.j2t||MeZmErIzE||125.09 kB||17 Jan 2000|
|REGRET.MOD||502.93 kB||27 Jun 1999|
|Mech8.s3m||mechanism eight - necros/||730.08 kB||01 May 2001|
I started work on this pack some time ago. The first 2 levels that i finished where uploaded seperetly, as a litle preview, under the name ‘The Re-constructor’, you may just remember them;). This final version includes 6 CTF levels, using the Cyberspaz, 7th Lava Fall and Mezmerize tilesets by Dethman. For atmosphere, i also added 4 pretty sweet background tunes, made by Necros, Daniel Falk and Sorath.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
Couple ‘a coolish CTF levels.. Download these.
[This review has been edited by King Cold, galactic ruler]
Oh, evilness… Luckily I’m not reviewing all your levels, Cell. Then I won’t have time to make my own levels ;). Well. The design of the levels is nice. They’re using the awesome Dethman sets and that makes the levels weird. The gameplay is good, but sometimes I couldn’t get me to the other base… I just got lost ;). The music is fluppy, and the ammo placement is also great. CTF rulez, another plus… Well, if I’m goin farther I’ll give an 11 and that’s impossible, so a 8.5 (My highest rating for a cell level so far) is yours. Take care of it.
Cell has made again a nice set of levels. The Dethman’s sets were used perfectly. The CelLlevator level looked a bit like Cmdr Dats’ 7th Lava Fall level, but that’s fine. The music selections were good.
We need packs like this to keep the JJ2 community alive. Good work, Cell.
Stop? No plans yet… I may start taking it easy one day… But stop? Nah:P
Excellent…it literally rocks. :-) (Not more than the pyramids though)
Well, since it is nearly xmas…I’m going to review far too much and write far too little.
WOOHOO!!! (-D[This review has been edited by White Rabbit]
Very, very good. Not as good as Happy CTF, atleast to me, but still pretty darn good.
Since noone made a long review on this, id rather make one than just write a short one.
Claustrophobia:(spelled with a ph, not an f i think) The music here was not included, shame, i wanted to see how the music was like. The level itself is very small, based in a spaceship where the blue electric poles warp you somewhere and stuff. The tileset is used well with some cool tricks and cool eyecandy.
Factorial Fiasco: The tileset use was EXCELLENT. Looked exaclty like a factoy, good eyecandy, strange warps which dont take you far. The vines were hard to see, and the bases needed effort to reach. The ammo placement was ok, had a variety, the carrot placement was ok as well. The music fits.
The backround eyecandy was rather good, and the ammo placement was well. The music was missing again, and the layout was sometimes crowded. The eyecady rocked, but the level was small. Interestin tileset use.
The destroyer: The eyecnady here was WAY to confusing, as well as the layout. But it did have some cool effecrs here, like the pack of spaceships flying through in the foreground. The tileset use was excellent once again. The ammo placement was good, had a variety and wanst only placed in dull squares or rectangles.
The dimensionator: MUSIC ROCKED AND WAS A GOOD CHOICE FOR THE LEVEL. Isounded a bit to hyperactive there, but the music choice was great, and i liked it. The tileset use was strange, the brick backround is common for a warp backround, dunno why. The layout was ok, im not to fond of it but it was ok. So was the ammo palcement and the food placement. The foreground eyecnady was strange,those black dots popping out, but it made the level look as if it was a strange dimension in space or something, which was both interesting and fun. The springs were placed well.
The reconstructor: I probably liekd this the least. The eyecnady was way to confusing at times, so was the layout, to much bricks in the way etc. The spring placement was average, with some good points and some downfalls. The placement was sometimes to sparce, other times it was a bit overused.
Conclusion: A good levelpack by CelL, with some missing music, 2 missing files if i am correct. The ones that werent missing was regret.mod and mech8.s3m. The other 2 were gone =(
These levels are good for CTF and have tons of good points in them.
Eat your lima beans, Johnny.