Fortress

Rating
4.8
Reviews:
3
Downloads:
145
Date uploaded:
7 Dec 2022 at 10:36 (Minor update on 7 Dec 2022)

Download details

Re-upload/Edit Download
Author
SpyrotheDragon2022 (More uploads by SpyrotheDragon2022)
Type
Single player
Credits
Tileset by blurredd
Version
1.23+ (This file requires JJ2+)
Satisfaction
N/A
Screenshots

No screenshots yet.

Fortress.zip (130.9 kB)

File contents

Spyro's fortress.j2l Fortress 4.58 kB 07 Dec 2022
WSF01.j2t Windstorm Fortress I 127.23 kB 31 Oct 2022

Description

3rd level

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User Reviews (Sort by Helpful Index or Date Posted) Average: 4.8

Review by abgrenv

Posted:
7 Dec 2022, 11:54
Bee Boy Swarm (37 Points)
Number of reviews with ratings37 Featured reviews0 Average helpfulness85%
Rating
6.5

Pretty decent level overall. Has some platforming challanges added in, which was a nice addition. There’s 1 secret, and a detour to break a crate to be able to progress.

Issues are mostly the same, a bit too much ammo packed right at the start of the level, while the level isn’t really difficult enough to warrant that much ammo, and especially that many health carrots.

All things considered, I had a decent time.

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Review by Violet CLM

Posted:
17 Mar 2023, 18:57
I might as well work here (539 Points)
Number of reviews with ratings280 Featured reviews26 Average helpfulness90%
Rating
N/A

There’s a definite logic here, an internal vocabulary, even if it’s not the one we’re used to seeing in JJ2 levels. The massive supply of RFs at the start sets us up to run through the level at high speeds, blasting missiles in front of us to take out the unknown enemies waiting ahead. It’s not a challenge, but it is fun, and I think that’s worth celebrating. It does mean that the morph monitors get destroyed by accident, unfortunately. The two platforming segments and the dungeon also show good instincts to change up the gameplay at intervals, especially as two of them are preceded by steep drops which serve as good signals that the player is entering a new area. Graphics are largely rudimentary, despite the clever use of the foreground to cover gem rings, but get their job done. The level is over very quickly but I can see this kind of design philosophy being put to good use.

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Review by Rysice

Posted:
7 Dec 2022, 16:25 (edited 7 Dec 22, 16:26)
CTF Bug (7 Points)
Number of reviews with ratings3 Featured reviews1 Average helpfulness80%
Rating
3

Its not bad for third lvl !

I like that you are trying to use background layers and adding some eyecandy into the map. As abdgrenv said, ammo and enemies placement feels kinda random, and unbalanced, also i dont see the point of putting free powerups and carrots right in your way, it feels like you got it for free and its not really challenging.
It kinda looks like you are just testing on this map what you can do in jcs and thats totaly alright, but i would reccomend you to upload those maps into discord jcs chat than here. We can tell you there advices and opinions there so you can improve. In my opinion on j2o you should upload single player pack with more than one map. I think ppl would enjoy it more that downloading sp map one by one. But as I said, for 3nd maps its very good visualy and i think you can make big things in the future! (sorry for the low rating but 6,5 is too high imo, i just want to average it)

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