|xlmtimber.j2l||Timberland||133.35 kB||07 Dec 2022|
|Timberland.j2t||Timberland||391.67 kB||05 Mar 2022|
|NicoStaf_WalkingInTheSky.mp3||5062.54 kB||03 Jan 2022|
|xlmtimber.j2as||15.04 kB||06 Apr 2022|
|MLLE-Include-1.5.asc||12.62 kB||07 Dec 2022|
|xlmtimber-MLLE-Data-1.j2l||MLLE Extra Data||18.20 kB||07 Dec 2022|
|xlmtimber-MLLE-Data-2.j2l||MLLE Extra Data||16.29 kB||07 Dec 2022|
My ‘latest’ creation, as it is 8 months upload ready. I Don’t know why I kept postponing it, but here it is, nevertheless.
It’s a medium/large sized CTF map. Probably works best for 4v4 and upward.
Enjoy, and expect more from me (possibly even this year ;o)
Gorgeous looking level. You somehow made a Diamondus/Inferno wall mashup look so natural that I didn’t even consciously think about it when I first played it. The large crystals from Ceramicus in the foreground do look a touch out of place with their lack of detail. But that’s more than made up for by screen-filling parallax background layers that give the sense of an expansive landscape behind the sprite layer – moreso than any other JJ2 background I’ve seen.
In gameplay, it’s a traditional CTF level and wears that on its sleeve, no wacky gimmicks. But I always like when levels are asymmetrical and I always like when carrots are placed in out-of-the-way areas, and this level has both of those things so I like that.
Besides, there’s next to nothing to actually complain about here: balance seems good, the level flows pretty well thanks to extensive usage of One Way events, and both flag bases are interesting to approach and defend.
Definitely looking forward to seeing more, and being doubly impressed if you do pull out another great level within 23 days!
Eat your lima beans, Johnny.