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|Spyro's pizza level.j2l||Pizza level||10.56 kB||05 Jan 2023|
|Castle1N.j2t||Castle 1 Night||130.17 kB||31 Oct 2022|
|Castle.j2b||Jazz Castle||251.02 kB||31 Oct 2022|
I’ve test ran this level myself to ensure that I have everything spread throughout the level. ;D
It’s a rather simple and short level that could’ve been better with more pickups and more enemies. Albeit rather unremarkable, I can tell that Spyro really tried to make something nice. Can’t recommend it though, unfortunately.
I’d say this is probably your best level so far. Still a lot of the issues your previous levels have had are present.
Them being lack of difficulty due to big open areas with very scarse enemy placement. Along with item placements.
The level feels like the layout has been 95% complete, while item and enemy placement are only 50-60% complete. Which is a shame, because the actual level layout is pretty good, reminds me of the original levels though more linear.
More item pickups, a coin warp with coin pickups, more enemies would have all added to the score of the level.
Luckily the level is still pretty competent. You tried to vary enemy types, and luckily you didn’t overload the player with 80+ ammo at the start of the level. Ammo is far better spaced out and placed much more liberally. There are also a couple of secrets, though I found 2 which were empty (which is why I feel like item and enemy placement is only 60% finished).
I appreciate your effort to keep making level, and you are improving. My personal score would be 6.9 but I can’t give that score, so here’s a 7/10.
Eat your lima beans, Johnny.