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|GoldRush.mut||Gold Rush||10.81 kB||13 Feb 2023|
|ArtificialArrow.asc||1.81 kB||18 Aug 2020|
Treasure Hunt with health, playable in most multiplayer levels. The target number of coins is based on /maxscore but decreases over time to make it easier. If the level contains gems (as is common of treasure hunt levels), they will be replaced with regenerating coins. Otherwise, regenerating coins will be added behind ammo pickups. Roasting other players additionally grants you +25 coins. If the level contains any end events (as is common of treasure hunt levels), coin warps, or CTF bases, they will be treated as exits where you should go once you have the target number of coins. If no such events are present, you win automatically once you have the target number of coins.
Playing with /hfk is recommended in levels with no carrots (as is common of treasure hunt levels). The game automatically stops once it’s clear who the winners are, so you’ll need to use /c after that.
For keeping track of scores for JDC-like purposes, search the server’s chatlog for lines beginning with four asterisks (****).
Eat your lima beans, Johnny.
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