Updates:
2025-06-17 – 1 png was missing, the jj2+ chatlog AS debug never gave me an error so I thought it was fine and didn’t even notice the error, but I didn’t included a pragma require for 1 png so it didn’t zip the png with it. Although the png was still loaded when I played my level so I wasn’t aware of the error. Fixed now though, luckily.
This is made for offline Single Player mostly, but it’s optimized for online Coop (multiplayer) too, although it can be laggier depending on your pc and internet. Any other multiplayer mode and split-screen are not recommended for this level, it’s not optimized for it so any glitches/bugs aren’t my responsibility in modes other than online Coop and offline Single Player.
Queen Earlong made a cupcake, Lori wants to have it but Queen Earlong will only give it if Lori solves her puzzles and beats her in a fair fight.
Disclaimers:
-I only made the background (the sky, sun, mountains) 32bit, the rest is still 8bit. And I was already making this level when the 32bit tileset update came out, so it’s not made from scratch for 32bit; it’s only reworked to 32bit. So don’t expect true color rainbows everywhere :p. But you can expect a nice looking tileset and level (imo at least).
-In coop-mode the pushables sometimes bounce a bit weirdly when you push them from an edge, it looks kinda funny though and it was impossible to fix so I accepted it.
-In coop-mode animations aren’t synced, so sometimes 1 player can stand on a block while for the other the block didn’t appear yet. This is no problem for the gameplay though and too hard to sync for me and the ones I asked. If anyone knows how to feel free to let me know! :)
-As I said, online Coop can be laggier. But I can’t optimize the game/Angel Script more to fix that. Just hope your pc and internet is good enough, or only play offline Single Player. Even offline SP might be a bit heavier than older levels, since this uses a 32bit tileset and has a pretty big AS code. But if your PC is powerful enough it will be fine (Coop as well).
-Although it’s also optimized for Coop, it’s mostly an offline Single Player level. A lot of concepts would work for an actual Coop level, where you really have to work together to beat it. Maybe I’ll make an actual Coop level next, using what I learned from coop-optimizing this level. But in this level you might just as well beat it alone technically. It’s just for fun to beat it together, and in a way easier.. Not required.
-In Coop mode other players could even sabotage your progress, even if they join later. So look out for that, luckily I added a solution against it but it could still happen. See Some tips: -> Solution against sabotage below for more info on this.
-If you play this on a smaller resolution than 800×450 (16:9) some texts will be partly off-screen. And the layers’ positions relatively to each other are also optimized for 800×450. So for example if you use 800×600 (4:3) some clouds layer on top of each other which I avoided for 800×450 because it looks slightly better. It’s only a small difference but another reason to play with 800×450 if you use a 16:9 screen.
So anyways; you could use the ‘cnc ddraw config’ to play full-screen 800×450. I uploaded it here: https://www.jazz2online.com/downloads/9473/1600×900-upscaled-800×450-fullscreen-ddraw/ it also adds a shader to make it look like smoother 1600×900 which you can disable if you only want 800×450 without an effect (I recommend the shader if your pc can handle it though, it looks like a higher resolution). Look at the upload description for more information.
-This is made for Lori, so if you start the game as Jazz or Spaz you’ll be turned into Lori unless you don’t have a version where Lori is a playable character. In that case you’re morphed to a place secluded from the level where it’s explained you have to own TSF (The Secret Files) or another version that includes Lori to play this level. Because without Modded Lori (Mori) the level is impossible to beat anyways. Unless you’d use a Modded Jazz/Spaz which I didn’t include for this level.
Some tips:
-I made an Easy, Medium, Hard and Turbo mode. I added differences between them with MLLE but also in the AS. I recommend starting on Medium unless you want a really simplified version of the level; then go for easy. But Hard is the best mode eventually I think. It’s more of a challenge and if you’re familiar with the level it’s more fun without being as unforgiving if you make a mistake as Turbo mode. Try Turbo mode if you’re able to beat it on Hard and want an extra challenge. You could also try to only beat the boss on Turbo (skipping the rest using a cheat/f10), because I think especially the boss is really fun on Turbo mode if you had some practice vs Queen Earlong in the other modes first. You really gotta perfect your control and know a few ways to counter her moves to beat her on Turbo, eventually I could do it. But sure; other than just the boss Turbo mode ís possible for the whole level, so if you wanna prove yourself go for it!
-Read the text signs! It’s a puzzle level and without the texts many things will be hard to figure out.
-Each item has a purpose. You shouldn’t just open every crate as soon as you find them.
-It’s not a level that goes from A to Z chronologically, sometimes there’s no order in how to progress, you just gotta do all things to beat it eventually.. And sometimes there’s a specific order to progress.
-If you mess up the order or get some pushable stuck; you can press the pink button. It will reset some parts of the puzzle. Sometimes the puzzle is too scrambled to fix it with the pink button, then you have to reset the level, you can use ‘jjnext’ or ‘t -> /c’ because the next level is the same level. (If you actually beat the level you’ll go to the ‘secret’ level, which is just ‘end episode’ for now. I might update it to go to my next level in the future, but my next level doesn’t exist yet so for now it just ends the episode.)
-Since it’s a puzzle you could solve it together with another player. It’s beatable alone, but with multiple players it’s easier. You can discuss how to solve it and you can do multiple parts at the same time, delegating tasks. It’s really a different experience playing with multiple players.
-Solution against sabotage from late joining players if you play online Coop: if you wanna allow everyone to join your server but you don’t want them to mess up your progress; you can block their way to the puzzle with a switch in the level, allowing you to have a chat before you potentially let them in. They can join the server/level, but won’t be able to go beyond the first little part of the level. If you don’t want them to join at all, you can put a password on your server and/or put a max player amount. Within the game menu the least amount of players you can select is 3, but if you type t -> /maxplayers 2 you can select 2 players as max or even 1.
-Update to the newest JJ2+ version to play this correctly! I made it for JJ2+ Beta v6.0a with the newest Multi Layered Level Editor (v2.21), so older versions will not work because I use a 32-bit tileset. Or it will be broken at least. You can update your jj2 version here: https://www.jazz2online.com/news/1852/jazz-twosday-jj2plus-v60/
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Lori Land (Modded Lori) | 47.86 kB |
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Simple tileset + sky +32bit | 1532.05 kB |
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Artificial Sun | 471.49 kB |
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41.38 kB | |
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2.46 kB | |
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0.72 kB | |
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2.30 kB | |
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28.35 kB | |
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MLLE Extra Data | 20.34 kB |
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Eat your lima beans, Johnny.