Erosion

  • Rating: 8.2

Reviews and comments

    Superjazz 9 May 2026, 07:26 (edited 9 May 26, 07:27)

    8.2Recommended:

    Here's another medium-sized CTF level by Loon called Erosion. This level comes with a unique tileset and a layout that has certain influences from other recent CTF levels.

    The base design is definitely interesting and I'm happy to see that Loon kept the layout only partly symmetric. The layout is fairly easy to learn and I don't have much to complain about it, except that the upper carrot seems to be difficult to counter-camp from the right side, which would be trivial to fix with a spring that goes up to the same height I guess. Luckily it is open towards the left direction at least.

    The flow here is a bit more on the quirky side that naturally favors Spaz a little bit, but not overwhelmingly so that's good. There are tactically placed springs here and there to help moving around the level and gain more upper ground quickly.

    I'm uncertain whether or not the level is suitable for duels, mainly due to the way the tunnels behind the bases have been designed, allowing for hideouts and easy escape, but would have to try a game here to say for sure. Also the upper carrot might be problematic in duels, as mentioned. The level should definitely suit smaller team games though, at least 3v3 if not 2v2.

    The visuals seem balanced and pleasing to look at. There is quite a lot of detail to the solid- and background-walls here, but nothing is too distractive.

    There is plenty of ammo all around the level and the weapon choices are classic, except for the modified curly trajectory for Electroblaster. I'm not really sure about the purpose of TNT ammo here though. Maybe just to allow for more ways to move carrots around perhaps?

    All in all, it's a solid CTF level by Loon, that has room for minor optimizations here and there, but it's definitely worth a try in team games.

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