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|Readme.txt||0.36 kB||19 Jun 2005|
|electra.j2l||Electra||4.34 kB||19 Jun 2005|
|FURY-TECKNO.MOD||Fury-Teckno||48.79 kB||03 Apr 1996|
I’d like some feedback on this level. I think it’s done pretty well. It’s only one level, but if it turns out to be very good with you guys, I think I finally know how to make some better levels.
Finally, I get TSF installed(spent the whole day trying to find my CD), so I can review this level. Can it make me feel like I didn’t waste my morning and early afternoon? Let’s find out.
It somewhat reminds me of a compact version of a level Cliffy might have made, but there are some tile annoyances(For example, some background tiles are used in the sprite layer and back layers). Another thing is the trigger crate’s left does not have a warp, and can lead the player too an ‘endless’ pit of doom. The secrets in the level seem remiscent of the secrets you’d find in official levels(coin warps, gems in walls etc. etc.). The boss arena does not work well for Bubba for he jumps through the tiles, however this is addressed in the readme. Finally, the biggest flaw is that the level is too short. Oh, and the coin warp doesn’t use a normal coinwarp booth, but instead a dotted tile, which I thought was somewhat odd.
There is no story here, but if I had to make a guess, Devan’s time warping has further messed up Tubelectric sending in rifts of time from which creatures and objects not native to the planet come through. You go to the planet and try to seal these time rifts and destroy the unnative goons.
Avearge stuff acheived from a tubelectric tileset, not too excellent.
On multiplayer, I had some trouble thanks to the sparks and a bee. Also, newer players may not use the BBB ammo needed to solve an early puzzle the correct way. This is bad because the ammo does not regenearate.
Very average placement, save for a bee, there is nothing that was too horrbile or too genious. Some good points were the placement of the Seekers and a few other secrets. A very bad point is Bubba’s placemnet.
It’s a good start, but in the future I’d like to see a larger level, and see where the other average points stretch or constrict from there.
Download Reccomendation?-Yes, but only if you need a short diversion.
Co-op?-No, with this small space Co-op would hinder the collection of some of the secrets, and ends to quickly before any teamwork happens. However, the pit near the trigger crate can be used to trick a friend into oblivion. Whoo.
2 of 2 users found this a good review.
Aaaah… this reminds me of my first Tube Electric level (mine was far worse though).
It was quiet a nice little level, but sadly, it was way too short and everything inside there was just like in any other level. You run around, kill some baddies and collect goodies. At one point you’ll have enough coins to enter the bonus warp, get some seekers, and blast the boss with them. At the start there was a little puzzle involving bouncers which was nice, but the rest was just average.
Very easy. I made it the first try, because there’s nothing which is really challenging. The enemies are easy to kill (sometimes a little tricky, but there are enough carrots to keep you alive), the few puzzle situations aren’t that hard to solve and the boss proves no real challenge either. Needs some work.
The puzzle was nice and some enemies were placed strategically, but the rest was just basic running, shooting, collecting, stomping, etc. Some more puzzles would have been nice, or situations where the player has to react fast to get over traps. The boss was also too simple, you fight him in a little arena with four platforms. Pretty much like in “A cold day in heck”. Try backing up bosses with other stuff, or giving them an arena which gives them an advantage while it’s difficult to move around for Jazz in it. That will solve two problems – it will make it harder to beat the boss, and it will be different from usual stuff.
The eyecandy was not so good. Some stuff in the background (too empty), some tiles in layer 4 and that was it. A variety of tiles would have made it better, aswell as new ideas to make it look different than all the other tube electric levels. I found no tilebugs, however.
Due to the low difficulty level and the lack of creativity, it was not too much fun and if it had been, it would have ended too early because the level is so short. Try improving the other factors mentioned above, and it will be a lot more fun to play.
An average little level. It’s not bad, but lacks new ideas, challenges and eyecandy. A story would also be nice.
Overall Score: 6.0
Download Recommendation: Decide for yourself.
0 of 0 users found this a good review.
hehe there is some stupid, really stupid remix (my second, i hate it soo much) called “TubElectra”… just this.
0 of 0 users found this a good review.
The layer use in this level was very normal, no bugs with layer 3 etc. I spotted tilebugs, like an unfinished wall.
The enemy placement wasn’t as bad either, at some points you chose the right enemys, at some point less good ones.
What annoyed me in this level were two things: The background tiles placed in the sprite layer and that hole next to the crate that makes you fall down all the way. The bonus was not visible, a bit unhandy. And yes, the level was very small.
Totally there are too many solveable cons. A 5,7…
A small tip for your next level: take the time, nobody is chasing you. It could give some very nice results.
0 of 1 users found this a good review.
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