No screenshots yet.
![]() |
Unknown Hills | 11.02 kB | 23 Jul 2006 |
![]() |
Forest | 121.96 kB | 30 Aug 2001 |
![]() |
in the forest | 120.51 kB | 01 Mar 2002 |
This is my entry for the J2MC Contest. I hope you like it. It’s quite big, but I think it’s good enough for duels. The level is quite open so it looks smaller than it is. Made in 3 days. I hope you like it :)
I did all to make the eye candy a bit better. So I hope it’s good enough. At least it’s not excessive ;p. Anyway, download and review the level if you want.
Oh, before I forget, I would like to thank the people who have seen/tested the level. These beta testers are Birdie, ChippieBW and Satan(Sacrush) If you see any bugs, please tell so I can fix them.
Re-upload: The respawn time for the Power-Ups and the Full Energy is now 25, also I added a little bit more EC and some caves don’t look like a straight line anymore. It’s not a major change, so no private messages are sent ;p.
Before I review, I’d like to tell Dx that coin warps in tourney levels are one of the worst ideas to do. Thank you.
And now, the actual review:
Theming and Eyecandy – 4 out of 5
Very nice eyecandy here. I see that a lot of effort went into the eyecandy since it got (heavily) critiqued on the JCF. I like how it turned out, looks really good and relaxing. Forest isn’t really a flexible tileset to work with, kudos for you for trying to make it look good. The theme is my favorite part here, too, it gives me a feeling of suspense, like the part of a forest was some alien crash site, or something. Anyway, the eyecandy doesn’t have any obvious bugs, and I like the lush greenness of this level (P4ul would love it.)
Gameplay – 4 out of 5
Also a very nice gameplay here. The flow’s silky, no annoying obstacles sticking out of the ground. The springs take you where you want to go, and you don’t have to jump too much. The flow’s pretty much ideal. As for the layout, I like it MUCH more than DS’ other attempts, I see that you’ve really improved at layouts! This one’s simple and easy, suited for a wide scope of matches – I can imagine a duel played here, as well as a 3vs3. Good job here, really no major gripes here, I’m actually impressed by this, etcetc.
Eventing – 4 out of 5
Nothing too complain. One thing I really like here is the Full Energy carrot, once players get used to its placement it can be shot a long way down, evil fun. This level is symmetric, and thus is balanced. RF vs Seeker works better than RF vs Toaster, and this level doesn’t seem to “favor” either of those weapons, so the games will be a close game. There’s also a Bouncer PU, and several fastfires which make it a much more evil gun. It will be underappreciated during matches, and will play a major surprise element. Watch out, everyone.
SummaryOverall
I’m really impressed. This is what I wanted you to do since Street Pass No. 1. This could be very well your best CTF level so far, keep it up and you’ll be as amazing and some others out there. This has a chance of winning the tourney contest (assuming I don’t make an entry myself), so yay. Download, host, review, etcetc.
Awsome level!!
Eyecandy
It’s good! Don’t change it, it’s not much but not less.
Gameplay
It’s awsome, perfect for 1 vs 1 and mayby for 2 vs 2? It’s nog Jazz or Spaz based. And the flow… It’s awsome!
Ammo
Well placed, really nice. Mayby a coin warp? :D
8.0
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.
Post a review
You need to log in to post comments on this download.