Atom Heart 243.5 [re-uploaded]

Date uploaded:
6 Jun 2006 at 18:10 (Minor update on 22 Jul 2006)

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Superjazz (More uploads by Superjazz)
Capture the flag
Cooba for a quick betatest

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File contents

Fioctfa.j2l Atom Heart 243.5 11.34 kB 22 Jul 2006
Odyssey03.j2t Odyssey 03 120.02 kB 30 Mar 2003
geomshad.mtm Geometric Shadows 319.01 kB 13 Sep 1998


This is my entry for the j2mc-level contest by rep. I used Blur’s Odyssey 03(the greenish one). I hope there weren’t left any unnoticable glitches or such, but I at least did a careful test in multiplayer before Cooba.

It includes 2 carrots and…(2 Powerups for Seekers? Haha.) It should be as Jazz-friendly as possible too, and is nearly symmethric.

Oh and so sorry I often tend to forget to add any kind of XLM-marks to my levels. But sure also this one is an XLM-product. :P

EDIT: And now just as further I play the level, the more things I see that should be improved. Time for one another re-upload. Please do download this for your next match whatever.



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Quick Reviews Average: 9

Recommendedsnzspeed rated 9.0

I noticed this was rated below 8 while I want it to be rated as low 9

User Reviews (Sort by Helpful Index or Date Posted) Average: 7.9

RecommendedReview by American

29 Jun 2006, 19:34 (edited 29 Jun 06, 19:35 by Trafton AT)
I might as well work here (708 Points)
Number of reviews with ratings577 Featured reviews5 Average helpfulness85%

This is a classic case of a fundamentally good level tinkered with until it just doesn’t quite “work.” That isn’t to say that it is a bad level. However, the eyecandy is way overdone — everything feels busy, unrealistic, and synthetic. The flying spaceships were unnecessary, and while there are some cool features (the bouncing spring power-up), all of it is overshadowed by the level’s overall crowdedness. Gameplay fares better; overall, it’s fluid, if not a little clausterphobic. Ammo placement is well-executed. There are a few bugs involving layer 3 and the flagholder (insufifcient coverage), but it’s still well-made — perhaps a little too made, though.

2 of 3 users found this a good review. Did you? Yes/No

Review by FireSworD

20 Jul 2006, 10:29 (edited 22 Jul 06, 17:35 by Cooba)
Spaz Slackrabbit (150 Points)
Number of reviews with ratings66 Featured reviews12 Average helpfulness87%

Ok, I’m just going to even things out here and state all the negative things I’ve heard people say about this level (nothing too specific):

1. They say they keep smashing into things and it feels claustrohpobic

2. The eyecandy leaves more to be desired

3. The level feels crowded

Okay now I argue the first one is simply due to the player simply not being used to the layout, as well as the player is too used to levels with large platforms with unrestricted space to hop around randomly in. The layout has to be learned. Yes, there are more spacious levels out there, but this level does not give the ‘tunnel’ feel nor does it have extremely small passages.

The second one is more subject to opinion. Blur set a standard for this set that everyone currently follows, and the level is judged according to that standard. Which could be a mistake as there are some more unique things done to the eyecandy to appriciate (look at blackraptors review above for specific info).

Taken from Traftons review this one was the last comment I’d expect about the level. Since I am used to so many levels that use this set with the ‘complex eyecandy’ approach; It didn’t feel crowded at all to me.

Yeah, so that wasn’t exactly a typical review. Sue me.

[Rating (8.8) clearance. There wasn’t enough support for such a high rating aside from lots of arguing with other players and reviewers. ~Cooba]

1 of 2 users found this a good review. Did you? Yes/No

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